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The year is 1956... or is it? With all you’ve experienced in recent weeks, it’s hard to trust even that. You went to sleep once night, and woke up here at Overbrook Hospital. The place promises care and peace for the mentally ill, but all you’ve received is manipulation, experimentation, and a heavy supply of drugs. Besides that, you’re not insane, and never have been. The whole place is a ruse, devised to cover the mind-control experiments of a group of twisted scientists. However, you won’t allow them to use you any longer. A situation at the other side of the hospital has diverted the staff’s watching eyes. It is the perfect chance for escape, and it may be your last. Find the medicines needed to restore your senses before finding your way out of this living nightmare before your mind is lost forever.
All ratings (77)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
23 escape rooms
Fun, normal, easy room. Story and decor are coherent. Hint system was well handled although you need to wait a bit for the GM to cue the correct clues — it got repetitive and a bit time consuming for us. 2 people is great for the game, nothing super hard. One puzzle is so annoying, I hope they make it shorter. Another clue is very obvious and very hidden at the same time, just read everything.
40 escape rooms
Very detailed and spooky room. Not for beginners, but if you’ve done a lot of escape rooms you’ll find out
82 escape rooms
4-5 people might be the ideal group size. Jake and Mars were great game masters! Gently spooky ambience, not super scary. I've really enjoyed all the rooms at this location so far!
4 escape rooms
A pretty condensed experience with more of the puzzles being focused on mechanics rather than clues but overall fun experience! I felt like they were a bit too quick to give clues when we didn't ask for them but there was only three of us so I really didn't mind that but I would say beforehand that you really don't want clues if you're the competitive type. One thing I will give as a warning, without getting spoilery: when you get to the part where one person has to do something a bit... physically taxing, do that person a favor and take turns because I was the one who did it the whole time and I'm sore lol!
30 escape rooms
Went for my birthday! Game masters were fun. The room was fun but not particularly challenging.
28 escape rooms
We placed second in time ;) We wanted to give the other people a chance to keep their crown haha Love the room, not scary , slight jump scares! But perfect entry for new escape artist (in terms of spookiness) Shout out to our game masters (Jake , Flavio) It’s been fun! And we finished all four rooms here!
7 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
57 escape rooms
Jenna was a great game master. Awesome puzzles that made the rule challenging and fun to solve.
116 escape rooms
Well thought out room with decent puzzles. Recommend you have at least 1 in the group with awesome fine motor skills.
36 escape rooms
I've done 215 rooms over the past 10 years in multiple different states and two countries, and I must say that this wasn't my favorite room. While I love a good physical challenge/puzzle now and then, this room was almost ALL physical challenges, which became time-consuming and required impractical feats like gymnastics. We would have enjoyed more logic-based puzzles and higher-tech challenges. Additionally, we had difficulty seeing puzzles due to low lighting, and we also had trouble hearing important clues, including nudges from the game master, due to low and muffled voices. There was also a very distracting loud noise that occurred every few minutes. One puzzle required a complete logical leap, making it nearly impossible without a clue. This room was similar to PanIQ's Atlantis in San Jose, CA, where one physical challenge was practically unsolvable without repeated attempts, consuming too much time. Despite these issues, the immersion factor was good.