e
emersons
9 escape rooms
Overall an enjoyable room! Medium-tech, single-room design-- it was fun to complete for sure! Had a party of four which felt like the right amount of people for the room. Flow-wise it was more free-form, non-linear, well conducted-- never felt like we were completely lost on where to go next except after we'd found the letter (GM didn't tell us-- potentially forgot? --what the endgoal number lock was, so since we were told our goal was to get the letter we weren't sure what to do once we had it) and GM jumped in with the light hints at good times to make sure we stayed in the proper direction. Their hint system is hints and clues are different-- hints are at discretion of GM and are more subtle, but you have 3 clues that are more direct and you can ask for them. We didn't need to use any clues and the hints were well timed and not too much at all. I would say this room is better for people more familiar with escape rooms though, as it does have some stuff that is less intuitive if you're not familiar with common elements.

