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You and your friends set out to go camping one weekend in a very remote area. Your path is blocked by a fallen tree, and the night is approaching fast. The local ranger station tells you that there is a cabin where you could spend the night. When you arrive, the door is wide open and the lights are on. Suddenly you hear strange howls and growls in the woods behind you, so you rush into the cabin and slam the door behind you. Can you solve the mysteries you find inside before the mythical creature is able to reach you?
All ratings (142)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
33 escape rooms
Sasquatch: Bigfoot's Revenge is a captivating escape room experience that immerses players in a thrilling narrative from start to finish with an evolving story. The puzzles are cleverly integrated into the mountain cabin setting, adding to the overall authenticity. Even though there were more locks than we like, they made sense as part of the story. The game master played a character that fit within the narrative as well. He was great about giving us hints when we were stuck or off track. As the name suggests, the Sasquatch theme is a prominent element throughout the game. Frequent jump scares, coupled with the narrative, create a suspenseful atmosphere. The room's conclusion is both satisfying and memorable, leaving no doubt that players have successfully completed their quest - which was more than just to escape. Netherworld's expertise in haunted house attractions is evident in the high-quality effects and production design. Anyone else trying to make a Sasquatch room will have big shoes to fill.
Most of the puzzles were on theme, but a couple were difficult to solve and would benefit from being replaced (as some others have mentioned).
GM Mark was very helpful
Yes
Medium
Mechanical
4
The room is recommended for four people or experienced players. The two of us (with close to 30 rooms each under our belts) solved it comfortably within time with some nudges from the GM, and a hint to bypass one of the puzzles.
Scary
A number of jump scares
No
One puzzle was needlessly difficult and would benefit from being replaced
No
Not at all
Yes
Easy
189 escape rooms
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77 escape rooms
We were heading back from Nashville and decided to play a couple games in Atlanta saw the branding and logos for each of the rooms and this place looked pretty legit. Very glad that we stopped by to play Sasquatch as this is one of my top two games for βscaresβ and jump scares. The game flowed really well and there was only one thing we got stuck on which we happen to already have so I wouldnβt even count that. Kept me on my toes and when I wasnβt on my toes I was on the ground hiding from Sasquatch π€£ Our game master was awesome and very attentive the entire time. They asked us how we wanted clues or nudges at the beginning of the game and how we wanted our play style to be with the clues and the nudges. They were us customize our game as far as not obvious clues
Everything flowed amazingly!
Definitely was not a βscaryβ room but it totally strikes a nerve if youβre a little spooky around Sasquatch! Top two out of over 70 games for jump scares!
12
It really wasnβt scary unless youβre petrified of Sasquatchβs there are some unexpected jump scares, but awesome
65 escape rooms
Awesome room! Unique and immersive theme with plenty of traditional puzzles/locks but also unexpected excitement.
Easy
12 escape rooms
Overall we had an extremely fun time. GM was fun, rooms were immersive. These rooms get a ton of play and some props/clues need replacing (and should be done so regularly). I wouldnβt classify this as scary overall but there are a couple of jump scares.
Some things didnβt quite make sense. Some clue props needed replacing. One clue was missing and had to be brought to us by the GM. It was a back up that used to be in the room and was nearly unusable. Other puzzles had lovable pieces that, if moved, would make it impossible to complete the puzzle without help. Things like that should be immoveable.
Very immersive. Very well done.
Our GM was perhaps a bit over eager to give helpful nudges. Not that we donβt appreciate nudges when stuck, but sometimes he would interject when we were talking something out and we couldnβt hear ourselves or an audio track that was a part of the game.
Easy
15 escape rooms
This escape room was great and the atmosphere was awesome! It was very immersive and a very impressive set! This room also had some really cool lore sprinkled into the gameplay that I found really cool! Shoutout to our game master Sara! They were awesome and so much fun to have as our gm!
The gameplay was great and all of the puzzles made sense and flowed very well!
The special effects are crazy good here!
Awesome staff!
Yes
There are special effects in place and cool reveals that really bring it to the next level!
261 escape rooms
The puzzles were a bit 1st generation (lots of padlocks, etc) but the aesthetic and features of the room for the storyline and atmosphere more than made up for it. Super fun, and well worth playing.
91 escape rooms
Overall the production value was very good but there were way too many locks and one puzzle seemed to be an intentional time waster. If I could give a βmehβ rating I would.
67 escape rooms
A definite new favorite of mine. Some jump scares and a great overall creepy ambiance. Some puzzles harder than they needed to be, thankfully our GM was helpful. These guys have story, atmosphere, and room design down, but they could probably improve on some of the puzzle designs. But the room was really enjoyable overall, and I look forward to trying more of their rooms in the future.
Unique theme with a great ending.
Atmosphere with sounds, lighting, moving items was top notch.
Our GM was great!
Hard
Locks(s?) that had to be opened by trying every combination were not my favorite. A map puzzle needs to be redesigned. But mostly solvable.
197 escape rooms
The puzzles were great and flowed well, the set was fantastic, the GM gave great and funny clues.
Hard
βIt was a playful, interesting, and energetic adventure. We never knew what would happen next.β