First thing's first: this room is overrated. While Pray certainly deserved a spot on TERPECA, it is ranked #13 on the 2024 TERPECA list. This made everyone in our group come into the room with high expectations, and it missed the bar. If this was ranked lower on the list, I don't think I would have been as underwhelmed. However, Pray really represents the type of escape rooms that Dutch players are looking for right now, and live actors are a relatively new element in the games in the area, so this probably bolstered the reviews and rankings for this game.
Pray is a room that embraces a religious horror but subverts your expectations in unique ways. This made for a very unique story that stands out from others. Pray uses its set and atmosphere extremely well to build suspense throughout the game, but because of this, the ending felt very theatrical but emotionally and narratively fell flat. There are effects that don't actually make any sense, but are just there for the sake of making something visually dramatic. Signposting issues left our group feeling very scattered-brained before the finale, which also made the ending less impactful.
This room has an extremely strong smell because of the funerary service setting/theme. Because of this, I wore a mask the whole time.
Pray had a mix of some solid puzzles, but a few missed the mark with either being tedious or frustrating to solve. Low lighting and theatrical effects like fog added a ton of ambiance, but added artificial difficulty to the puzzles due to obstructed vision.
Only one of the best puzzles in the game only involved two people, which made the rest of the group feel left out. It also felt as though this puzzle can vary in difficulty due to different people's statures.
Gameplay & flow was solid, with a lot of explorations and reveals. Pray really takes full advantage of its venue space, and the GM even offered to show us how the game mapped out. Unfortunately, we couldn't tour the area because we needed to take off in order to make our next game.
This room really embraced the Dutch love for fantastic set design and spectacular endings. It is possible to miss some of the most impressive effects due to the game design, so I knock points away from that.
Customer service
There was a point where our group was left to play in the dark for several minutes before the GM realized that the lights weren't on. The lights were supposed to turn on when we closed the door, but this did not happen. Attempting to play in the dark stalled us for some time, made us frustrated, and added to the creepiness of the room.
Actor does not touch you.
Physically active
Somewhat