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Destroy the black hole! Your humble spaceship is blindsided by a ferocious and hungry black hole. If it’s not stopped within the hour, the entire solar system will be consumed! Your only hope is a nearby space station harboring antimatter to blow the black hole (and everything around it) to smithereens! Feed the antimatter to the black hole to end its rampage and save the solar system!
41 escape rooms
A really fun room that is mixed with technology, mind puzzles and objects to use. The technology in the room makes it very fun and interesting. I would definitely recommend people to do this room.
13 escape rooms
This room had the highest level use of technology that I've seen in an escape room. (Puzzle with buttons and video, several puzzles relying on electronics, robotics...) Generally I'd be skeptical places could pull off this much tech without bugs, but this one was VERY smooth. Very unique and positive experience.
16 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
99 escape rooms
Wished the tech worked better when we played. Would’ve gotten a heart if not for all the technical difficulties. Gms here were fantastic.
7 escape rooms
Great high tech room! Challenging but not frustrating. Game play is varied with some puzzles and some timing/dexterity. We liked that the goal was to sabotage and do what we weren't supposed to do. A fun little twist on the storyline.
476 escape rooms
This is the most technically impressive game I have played at TEG. The only thing keeping it from being my favorite of their rooms is a bit of clunkiness in the puzzle design and cluing, but with a few tweaks it would easily take the top spot, and I would recommend it highly regardless. You’re sent to a space station to deal with a crisis involving a black hole. I really don’t want to say more as the plot is not what I expected (in a good way). While I wouldn’t go with more than 4, I do think this is the rare TEG game that would play better with a team of 3-4 than a team of 2, as several puzzles require coordination among multiple humans. The difficulty overall is higher than the median TEG room as well, but it’s still not that hard and the hint system is adorable (it isn’t the usual “mash a big red button on the wall” system and I’ll just leave it at that). The use of tech throughout from start to finish is excellent, as is the set design. There were several puzzles that I thought “this seems like they want X, but X would be really tough to pull off from a tech standpoint” … and it was X, and they pulled it off. One puzzle that should be awesome is less than awesome because of fiddly registration of items being placed correctly, but it is still cool and that is eminently fixable. I believe only a few TEG locations have this game as of this writing in mid-February 2024 (maybe just Atlanta and one other) so if you are a fan of TEG this is a rare opportunity to play something new before most of the other cities get it. Highly recommended.
54 escape rooms
Nyy was an amazing gm. This is on par with all of their other rooms as far as theming quality goes. We didn't need any clues and the room flowed extremely well! Looking forward to doing all of their rooms.
73 escape rooms
We are already HUGE fans of the escape game, but this one tops the list for us! It’s very high tech and light on traditional number and letter locks. Our favorite room we’ve done so far!
202 escape rooms
One of the smaller TEG games, but up to their high standards. Fans of the company will enjoy it. A few puzzles are timing/dexterity-based, which isn’t my jam, but they were themed well, and didn’t outstay their welcome like most do. The overall conceit is playful and should work for most any group.
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