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338 escape rooms
While SAW is probably fun for fans of the franchise (I've never seen it), I didn't enjoy the experience. In my opinion, the game design, the specific GM we had, and the specific group we played with were all poor. I think there were about 9 people total in our group, which is just way too much for players to reasonably be a part of what's going on, but also seemed like a typical group size. A lot of the players we were grouped with also seemed to have very little escape room experience, so things that a more experienced player might expect to go smoothly were instead a trainwreck - we failed two puzzles due to player inexperience slowing things down. The first time was sort of OK, as we were getting better at it and almost made it, but the second time was agonizing - watching someone else try to do a not uncommon escape room task and just not being able to do it, but also not wanting to be rude and snatch it out of their hands, and getting nowhere close. Part of this is also puzzle design - because the game is heavily pipelined and groups get pushed through when time is up, there's no incentive for designers to come up with good puzzles - people will get through on time regardless. I like most GMs, but the one we had annoyed me. Especially in the final room, as we were awkwardly waiting for one player to try to accomplish a task, the GM was just screwing with us, giving us meaningless tasks to do and lying about what to expect. I suppose he was entertaining himself, but it made me not trust him or his intentions, which is not what I want in a GM.
Atmosphere
Customer service
Ideal number of players
3
Scary
Spooky
Live actors
Yes
A narratively justified GM who's there to keep things on the rails and give subtle hints, but not one where there's much interaction or banter









