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Your Nana was always a bit estranged from the family, but you tried your best to stay connected to her. I mean after all, she’s quite old, and she shouldn’t have to spend her days in solitude. You do really worry about her, but she insists that she's fine in her mountain cabin by herself. It was always an hourly phone call that was your little bonding time, but nearly a month has passed since your last contact with her. You decide it's time to take a visit up to check on dear old Nana Hannah. It takes you all day to get directions and now that night has fallen, you only make out the cabin by the cracks that shine through her fencing from your headlights. You peak through a broken window pane to see red marks down at the end of the hall. Calling out, there is no answer. Did someone break into the cabin? Is that slashes of blood on the wall? What happened to Nana Hannah?
All ratings (11)
Mostly positive
Gameplay
Positive
Atmosphere
Positive
Customer service
Mostly negative
335 escape rooms
Good cabin room with a few light scares, but not anything too scary. However, the big issue was that not one, but two entire puzzles were not reset correctly, one of which, if we had figured out what the clue meant, we could have bypassed the entire 1st half of puzzles. That’s a biiiig problem. The GM came in partway through with confusion asking us how we got some things opened and we explained it was already open. That mess up ended up confusing near the end too because we had no idea what was supposed to be open. Issues aside, I did like the room, its tense vibe, and the creepy props and puzzles. Set is just decent, but I wasn’t expecting a whole lot from this chain, to be honest. There’s a really fun moment at the end that I thought was great. If the room were properly reset, I would have enjoyed it more. Say hi to Nana!
103 escape rooms
Pretty solid room. The set design isn't anything special, but I thought the puzzle design was pretty good. There was one point where we couldn't get something out of a container, and we were unsure if that was by design, causing us to lose a chunk of time before the GM gave us a duplicate item. Outside of that though, the game flowed well. The story was integrated into the progression of the room in a way that I understood what was happening, and all the puzzles felt like they made sense.
81 escape rooms
The room was okay! I thought it would be creepier. The game guides are not actually there, so when we finished we just... walked out. It was incredibly awkward. The ending was spoiled because it was left open and the game guide obviously was not paying attention. We told the worker after and she was like "why didn't you say anything" like idk what was I going to say about that? And they were helping other people so it all just seemed chaotic and like a mess.
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