Like all rooms at Exit Strategy, this game seemed super smooth and polished, which I really appreciate. It was also on the easy side (as are all their games), but I'm OK with not being their target difficulty and appreciate them thinking so much about a positive player experience.
This was one of the best split start rooms I've ever played, and this is a big reason I rated this room highly. My nightmare for split starts is when one side is sitting around for extended periods with nothing to do, waiting for the other side to finish their backlog of puzzles or finally find the key they've been overlooking since the beginning. The Butcher's Torture Chamber did a brilliant job avoiding this -- we were constantly doing things and passing information back and forth, which is IMHO the strength and point of a split start.
The set was more a Halloween level of spooky/gruesome rather than really going for creepy, so it's (relatively) family friendly.
Chris was our GM, and was a great sport when we accidentally scared him while he was getting the game set up. Sorry!
2 enthusiasts would be plenty, maybe 4 if they're newer people
Physically active
Not at all
Accessibility
One particular side will need a player to crawl a short distance.