Very engaging and immersive from the start, with some pacing and puzzle logic issues toward the end. Bruno’s Bistro has a pretty cool introduction to begin the room, and, once inside, you’re immersed in a surprisingly atmospheric space. Probably Checkmate’s best set design and definitely up there when compared to most others we’ve played. It’s also a deceptively large space.
The puzzles and flow started out well, and mostly fun and pretty clever little thematic twists on other puzzles we’ve seen, with a few original puzzles we’ve yet to see too. As it progressed however, we found the leaps in logic became greater and way too obtuse. About halfway through the game, the way certain things in puzzles were supposed to end up connecting with other aspects didn’t really make any logical sense, especially within the context of the story.
Overall, it’s worth checking out. It’s definitely got some very good and fun surprises, awesome set design, but the later puzzles will make even seasoned vets want to take advantage of the clue system with this one. Trust me, you’re not getting out of this one quickly without help 🍕
Gameplay
First half good, second half rough. Neither a thumbs up or thumbs down
Some pictures/items need refurbishment that are integral to solving other puzzles
Physically active
Not at all
Accessibility
One color related puzzle. No mobility issues.