Mark as done to rate
Stumbling into a shady wand shop on the dark wizard side of town wasn’t the best idea. Now you’ve angered the former shop owner’s spirit and your only chance of survival is to collect four wands, casting a powerful spell to free you from the Wandmaker’s curse
28 escape rooms
This was not a fun room. There was not a lot of puzzles to figure out
Story was lame
No
Garbage story
Medium
Mechanical
Not scary
No
No
Not at all
Yes
Easy
170 escape rooms
This room is quite nice. I felt like most of the puzzles were fun and clever. The puzzle flow is somewhat linear and the room size is not that big, so it's perfectly doable with only two people. Not scary and well lit. A lot of button inputs which might be less immersive but I think the camp gave it some charm as well. Otherwise the construction is solid and clean
No
Medium
High tech
2
Not scary
5
Yes
One thing was open unintentionally, which skipped two puzzles for us. After escaping we asked "how do you solve __?" And the GM said "how did you ___ without solving that first?" And we showed her that the thing we needed to unlock was already open.
No
Not at all
Wheelchair accessible room
Yes
upstairs
Easy
26 escape rooms
There really wasn’t too much direction in this room. Some puzzles did but in the beginning there wasn’t because it plays off of an action that should be “common” but most experienced escapers wouldn’t really waste time doing. It was the first time I went into a room where I had no idea where to start. I’d give this room about a 4/10.
We were pretty much thrown into a room that didn’t have much direction and some puzzles were a stretch for the solution.
Yes
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