Before the game, we were offered the choice of standard or advanced mode; we chose advanced. This adds a puzzle or two.
We went over time, which is pretty unusual for us. Fortunately, the GM let us finish anyway; I suspect this might be a common occurrence.
The set was decent, though it did feel a little more like decorated ordinary rooms than a totally unexpected space. That might be unavoidable, given the theme.
The pacing felt a little off - the opening section felt like it dragged, though we were later told that we were around the target time. There was a logic puzzle late in the game that I thought was broken/unsolvable due to what turned out to be an unintentional red herring.
I think with a few minor changes, this would have been a stronger game and I would have enjoyed it more.
Mostly good, though the opening section felt like it dragged and a later puzzle felt badly designed.
Noah was great! Knowledgeable and fun to talk to.
3-4 feels like the right number
I'd argue that the design of the late game logic puzzle was broken
Physically active
Not at all
There's not a ton of parking, and it's shared with other establishments. Spaces are a little small.