Mostly positive (6 ratings)
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An escape room experience from the Curious Correspondence Club. The first season is broken into 12 chapters, of which, The Tinker's Trinket is the third. You will work through a series of puzzles to solve each chapter at your own pace with a digital hint system available if needed. In this chapter, you take a trip to the Open Bazaar Trading Commission and meet a mysterious tinker with a peculiar trinket. He has promised to share a secret with you if you can figure out his name. You must repair the trinket, discover his name, and gain access to the knowledge he has to share to help your hunt for the 12 lost shards.
362 escape rooms
easier of a concept than the previous games i have played from them but enjoyable none the less. if you love code breaking, this is the game for you. very creative uses for a singular prop with some surprises along the way. i try not to destroy games so they can be regifted, this is not one of those games lol
80 escape rooms
This chapter was easier to follow than the previous two. It also involved some fun mechanics that we hadn’t experienced before. However, I would not recommend it for more than 2 or maybe 3 people. The puzzles must be done one by one which means a larger group will struggle to have things to do.
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