A whimsical and hand-crafted game, stuffed with a really nice flow of puzzles, with unique start and end sequences. Above and beyond customer service that made our experience feel unique and totally our own. Would definitely recommend!
As of writing this, the game is set to close at the end of June 2026, with plans to reopen elsewhere down the road, so go play while you can!
A large number of puzzles that flowed really well and fit nicely with the themes. A lot of variety that didn’t rely on tech, and each space in the game had a nice capstone puzzle your group can work towards.
Everything felt so lovingly hand-crafted and it was easy to see a lot of hard work went into the artistry of the game elements. The spaces felt like their own distinct environments through fun props, decor, and even smell. There was quite a bit of signage/instructions written on game elements, which broke the immersion just a tad.
We simply need more people like Tuesday in the escape room world. She truly went above and beyond in getting to know us, making our experience feel unique and individual, and sharing stories about escape rooms and her business.
Particularly interesting or different
Yes
A decision your group makes in the beginning of the game has consequences towards the end of your game.
A small story was given at the beginning but definitely took a back seat for most of the game. While the puzzles and environment felt cohesive to a theme, a couple of added story elements in certain points of the game could elevate the experience even further.
Physically active
Not at all
Accessibility
Before the game, we were each asked if we had any limitations when it comes to color blindness or somewhat confined spaces.
The entire experience is on level ground, from outside the building, to the lobby, to the entire game, and most puzzles should be easy to reach if using a chair.
Story was given via audio. Hints and timer given visually on a screen.
A few puzzles require color differentiation.
Street parking on neighboring streets
Exit door was always accessible, and any smaller spaces had a release mechanism if needed.