k
keidox
26 escape rooms
Immersive design with some neat themed puzzles. We did this with a group of 4 but 2-3 would have also been fine. The space is pretty small for a group larger than 4. Puzzles were on the easier side. Unfortunately, the puzzles were finicky and it was hard to tell if they’d gone off or not. The room was also not working well - as the gm told us from the start. However, usually in my experience if the operator knows a room isn’t working well they’ll watch the players closely and intervene pre-emptively if they see something hasn’t gone off that should have or that a puzzle has gone off but no one saw the outcome. Instead, the gm told us to assume the puzzle wasn’t working if we thought we’d solved it and to push a button to call them into the room. They also told us the speaker system wasn’t very good so came into the room for every hint or puzzle fix - I don’t blame the gm this but also it was weird and broke all the immersion to have someone come into the room every few minutes. Also a frustrating solution when it’s a room filled with all of these tech problems.
Gameplay
Atmosphere
Difficulty
Easy
Ideal number of players
2
Scary
Not scary
Was anything broken?
Yes
Live actors
No
Physically active
Somewhat
Parking
Easy







