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Welcome to Medellin, Colombia, in the tumultuous year of 1993. It's December 2nd, just a day after Pablo Escobar's 44th birthday. You find yourselves immersed in the gritty streets of the city, embodying the roles of mid-level sicarios, trusted confidants of the notorious drug lord. You've managed to secure a forged passport and a stash of cash for Pablo's imminent escape. However, a sudden turn of events throws a wrench into your plans: Pablo's crew has been apprehended in a raid. Now, it's down to you to hand-deliver the passport and cash directly to Pablo himself. But the situation is dire. With his top lieutenant having betrayed him and the authorities closing in, paranoia reigns supreme. Can you navigate the treacherous streets of Medellin, evade law enforcement, and deliver the package to Pablo before it's too late? In this heart-pounding adventure, every decision counts as you race against the clock.
All ratings (102)
Mostly positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
141 escape rooms
Time starts the moment the door was open. As GM was talking about the room our time was ticking down. So we started almost 7 mins in. GM didn’t mention anything and that did affect our time. Gameplay itself is very barebones but manageable. Some puzzles are oddly specific and wouldn’t make much sense without a hint or specific thought process. And all puzzles are hyper observational instead of critical thinking. Overall it was a fine times, just not as exciting or rewarding as other places
Time starts the moment the door was open. As GM was talking about the room our time was ticking down. So we started almost 7 mins in
20 escape rooms
Your time starts as soon as you enter the door. So ask very little questions. The GM did not tell us this, so we were surprised when he the first 15 min mark. The puzzles aren’t the clearest. Lots of vagueness and missing breadcrumbs.
It was too vague with very little connections or breadcrumbs.
666 escape rooms
I like the first one better. I wish they had come up with an original idea instead of making a sub par sequel.
110 escape rooms
This is a part 2 to a room I loved and is well reviewed through the community so to say this room was a disappointing follow-up would be an understatement. The rules of escape rooms never to break anything and even the own GM’s one time use mention was broken multiple times as one key object is used many times. Also many areas are under developed, completely underclued, a massive jump from logic and would require either a hint or a wild guess. Other areas including a very important combo lock near the end was so poorly lit a cell phone light was needed which took me out of the experience. This room is pretty and well designed visually at least in the first half (the second half gets a bit lazy and rushed) but the flow and clues are very tough. 5 is the ideal number for the room but most of the time people will be standing around doing next to nothing as the max amount of people doing any work is 2, maybe 3. The rest are searching for random markers and meanings of the poorly written clues. Do part one and skip part two.
No
Expert
High tech
5
Spooky
21+
No
No
Somewhat
This is not an ADA compatible game. The entire back half of the game happens up stairs and in areas where someone who who is mobility impaired or color blind would struggle in.
Yes
Easy
497 escape rooms
I wasn’t a fan of this game, which we played immediately after “part one” of the Escobar series. Several puzzles were clunky and underclued. Others were just … implausible. There are a couple of good ones and some clever effects. The set design is very good in the opening area, and similar to the first room, seems a bit lazy in the back half. I give the designers credit for trying to faithfully recreate the story of Pablo Escobar’s end, but for me this room was more of a miss than a hit. If you play it after part one at least you’ll get the whole story, but if you just play part one and skip this, you’re not missing much.
The set design (the exterior alley in particular) is quite good. They went to great lengths to recreate the circumstances surrounding Pablo Escobar’s life and death.
No
Medium
Mechanical
2
A bit crowded with 4. You do need at least 2 as you will split up at one point.
Not scary
Drugs, butchered animals, and lots of sounds of gunfire (and a suggestion of torture, albeit nothing too explicit).
16
It’s a game about a drug lord.
No
No
Somewhat
You do have to climb and crawl.
Not accessible. All the gameplay spaces are small. Part of the game is on a second story. Someone will also have to crawl.
Yes
Medium
170 escape rooms
Escobar Part 2 is the sequel to the award-winning Escobar at this location. You do not have to play Escobar to enjoy Escobar Part 2 but if you're a big fan of the real-life drug lord, I would recommend both. If you had to choose between Escobar and Escobar Part 2, I would choose Escobar. Right when you walk in, you'll be impressed by how spacious the room looks. They leverage vertical alignment to make it feel like you're in a much bigger space. The hands-on puzzles are more hands-on than I'm sure most people are used to, and there is a script that the game master follows, so there's a lot more interaction there. We had a group of four and we had a great time but be prepared to run around because there's a lot of looking around for things versus puzzles. I recommended to them that they should have some supports for what could be a physically strenuous portion towards the end. We made it to the Leaderboard on this one but everyone on that leader board asked for at least one hint, which I think is because of the scavenger hunt.
Yes
327 escape rooms
The set is stunning. You will find it beautiful and fun. The puzzles are lacking and it feels very “put this here” but also the first puzzle is challenging and multilayered and I don’t know… I guess for the price I wanted more puzzles. I would say there’s maybe 13 puzzles in the entire experience. Again, the set is stunning and the room is fun and you should absolutely play it, but it doesn’t hold a candle to Escobar (the original).
220 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
167 escape rooms
The sequel to Escobar! While we enjoyed it, and there some of the same patterns from the previous room, but with a little more story. Something didn't feel as exhilarating, but was more active in moving around from place to place. Heavy on the interaction with your game master so be prepared to talk the talk and walk the walk.
No
444 escape rooms
Escobar Part 2 is a sequel to the first Escobar room at this location. It continues the story of the real-life drug lord Pablo Escobar and reveals what happened after the first one. You don’t have to play the previous one to do this one, but I think you should anyway because the first one is better and if you could only do one, it should be that one. The sequel is still great, just in different ways. Part 2 features similar verticality to the 1st one. The set looks big, but I’m pretty sure it’s a lot smaller. It features more thrilling suspenseful events though, and it played out like scripted scenes that you must follow to escape covertly. There are surprising hands-on puzzles, and the finale is very exiting. However, a big part of the game is searching for things that is tedious and not well-telegraphed. There are moments where I don’t see how anyone could get the flow without hints. And in fact, there are parts of the room that are like guided tours from the GM. It’s not scary, but there are parts that might trigger some people, so it is definitely a room for adults. That all said, this is still a great room and a worthy one to do if you enjoyed part 1. We did them both in a row and thoroughly enjoyed the Escobar saga!
Yes
Hard
High tech
Not scary
18
No
No
Not at all
No
Limited