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Can you find and bring back the lost artifacts of the museum, after the recent museum heist? The secret museum wants its things back to hold its worth!
21 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
73 escape rooms
This room was disappointing. There was a completely unnecessary red herring that made no sense. I would not recommend this room if you are serious about escape rooms.
One of the puzzles was intentionally misleading. This was unnecessary. It contradicted game flow.
No. There were so many “do not touch” stickers, it took away from any immersive design.
The staff was unenthused, disinterested, and dismissive. They were not friendly or engaging at all.
No
The theme was fine, but not unique.
No. Some of the props didn’t mesh with the point of the room.
Medium
The puzzles were not complicated but they were not interesting. I would describe them as mediocre.
3
Not scary
8
No
No
Not at all
Yes
Easy
44 escape rooms
For beginners it would be an ok room but for enthusiasts, it does disappoint. It did have one aspect of a heist room I don’t see often in heist rooms that I did enjoy and that’s why I’m given it cudos for that. However, one of the big puzzles is a word search. I really dislike Word searches in escape rooms. I think there could be actual puzzles over only Allowing one person to do a word search for a long period of time. There were also things we did that didn’t seem to do anything so we don’t know if they were red herrings or maybe part of an old puzzle that no longer is there? Also, the GM couldn’t get us out of the room fast enough. No debrief. No time for questions, just go. If you haven’t done too many escapes, this would be an ok room, but if you’ve had a fair amount of experience, it is disappointing.
A few red herrings which weren’t fun, and one of the puzzles was a 15 word word search which is just a time such. Due to the space only one person could really work on it so it left others with nothing else to do. Left the room not knowing what some of the items did if they had any use at all.
GMs could use more training. We’re not following our game so when we asked for a hit it was “did you do this?” Yes. “Did you do this?” Yes. I find that frustrating.
Easy
21 escape rooms
The second generation locks malfunctioned and gave us clues out of order, so we were left trying to solve puzzles we didn’t have the means to solve yet. The GM was like “Yeah, I noticed that. That shouldn’t have happened” but did nothing to intercept the game and tell us that, which was a bummer because a lot of time was wasted. We left this room feeling pretty disappointed.
No
4
Not scary
Yes
No
Somewhat
Yes
Easy
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