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A Ship is lost without it's Captain, but the twist and turns of the sea deliver you and your team to this state-of-the-art, abandoned ship. It's got a bit of a personality, but you don't mind, as long as you're safe from what lurks in the ocean.
All ratings (309)
Mostly positive
Gameplay
Mixed
Atmosphere
Mostly positive
Customer service
Mostly positive
13 escape rooms
I thought it was fun and the game master was friendly. One of my friends thought it was too easy, but I think it was well balanced.
55 escape rooms
PSA for 60 Out- either fix everything in this room, or shut it down! The game master clearly hated his job, and half of the puzzles didnβt work. They had to shut everything in the room off twice, and the room ended up being too broken for us to continue. Speakers that hold clues werenβt working clearly, the power to important panels went out and couldnβt be turned back on, and even when we did puzzles correctly they didnβt work. Even if youβre a 60 Out completist, skip this game. The tech broke before the game could be finished, and the game master pretty much gave up. They offered us a free game but we were too frustrated to take it.
84 escape rooms
This was my first 60Out room and it was fun! We played with the maximum amount of players, definitely a smaller space so 2-4 players could be a good group size!
67 escape rooms
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96 escape rooms
Some 60 Out rooms are great but this one was not worth the $45 a person (with a discount!) that we paid. The room felt old and tired. As mentioned in another review all the pretty undersea atmospheric theming that you see in the promotional photo isnβt working in the game so you just have black windows with the screens turned off. Several of the puzzles had wonky tech, where we solved things but they didnβt trigger right away, confusing us if we had actually done the correct thing. Makes me wonder if it was on a manual trigger and if our GM, who was manning another escape room at the same time as ours, just wasnβt paying attention? (At one point they accidentally gave us a clue for a different room, which led to further confusion.) One of the puzzles involved a digital number screen that was impossible to read, which was very frustrating. We also thought several of the puzzles didnβt really make logical sense as to what you were supposed to do with them. This room also relies heavily on both darkness and a fair amount of reading as an element, which I am not a fan of. Unless youβre a 60 Out completist Iβd skip this one.
20 escape rooms
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54 escape rooms
We chose this puzzle due to the theme. The set design was fun and imaginative. The room started off rather slow, but ended up finishing with quite a bang. Overall we came away enjoying this room quite a bit, the puzzles were straightforward.
65 escape rooms
Playing this room alone was easy at some points and hard at others. The first room is very dark but that adds to the fun of finding things and solving the puzzles. Within the space, itβs probably the most linear room of the ones at this location plus the sound cues and voiceovers add to the ambiance and give it a push past mundane. Towards the end it does help to have extra hands to solve the final round of puzzles but it was doable alone, just involved a little more running around.
βA very gorgeous scenic achieved superb immersion... [in an] ambiguously futuristic fantasy world.β