l
lennox
26 escape rooms
This room had very hands-on puzzles. A lot of them seemed random and not very tied to the storyline. I liked the riddles, but they also didn't seem connected to the story that much. The overall flow was first get out all the pieces and props of the puzzles and then see which pieces physically fit to which puzzle. We used the physical shapes of the props rather than logic itself to figure out which "lock" the props fit with. Because of that, the puzzles and props seemed random. Everything opened automatically and smoothly though. Things were not finicky, and overall the room is maintained well. We had to use a hint to know where to start, but afterwards everything was pretty easy. There were fewer puzzles than I thought.
Gameplay
Atmosphere
Customer service
Story
Difficulty
Easy
Game tech
High tech
Ideal number of players
2
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all














