The Temple of Light truly felt like an escape room done by Disney. Everything, from the absurd scale to the ingeniously immersive puzzles to the perfect balance between guided and unguided sections. The acting of our guide was so good, we debated what was "real" and what was scripted until the end of our 3rd game (made even blurrier when he was our guide for the second game as well, seamlessly integrating actual events with his role). From a set design standpoint, this is one of, if not the most aesthetically attractive and jaw-dropping games I've played. Somehow there were multiple wow moments in practically every scene, on top of a shockingly varied amount of themes crammed into this single epic game. While this was undeniably not a puzzle game, the interaction design was among the strongest I've seen in an escape room. It truly felt like actually interacting with mechanisms within a tomb, and what we did often had a massive impact on the game space. Escape rooms are many things to many different people, but if you love escape rooms because they take you on an adventure, I can't think of a more adventurous game than Temple of Light. It is a bold, visionary experience,
While this wasn't the most puzzle focused game, there was a clear intention in the interaction design that made the adventure so memorable.
This is a world-class set on par with something you'd see at a major theme park. The scale, detail, and design is off the charts
Everyone was so kind to us and our host ran the game so well for his "first" day.
Particularly interesting or different
Yes
Mindblowing scale, amazing puzzles, just a world class experience all around
It wasn't that the plot itself was prominent, but moreso that the game immerses you into an adventure narrative flawlessly.
Mostly tasks rather than layered puzzles, but there were a few that were challenging.
One of the most magical experiences I've had
There's a lot to do, even though it is on the simpler side
Physically active
Somewhat