h
hammer1658
1 escape room
Host was great! We only had two and he let us stay in a little extra time. Just super nice, helpful guy that led to a wonderful experience.
Mark as done to rate
After receiving a mysterious journal from a troubled ex-professor, your team is summoned to a remote lighthouse, the last known location of his eerie assembly of cursed artifacts. This once-respected scholar's collection, amassed from the darkest corners of the globe, holds a terrifying power capable of ending the world as we know it. With the clock ticking towards a rare lunar eclipse, only you and your group can unravel the puzzles, decode the professor's cryptic notes, and prevent a catastrophic fate. Step into the role of the world's last hope against the encroaching darkness in "The Collection." As an mysterious shadow creeps across the moon, your wits and teamwork will be pushed to their limits. Navigate through the chilling secret spaces hidden in plain sight, piece together the fragmented clues, and halt the sinister forces at play. Can you solve the mystery in time, or will the professor's sinister collection complete its apocalyptic ritual? Join us at the edge of the abyss and save the world from an eclipse that could last forever. Can you find the secrets to the cursed artifacts and use their power to stop the encroaching evil!
All ratings (148)
Very Positive
h
1 escape room
Host was great! We only had two and he let us stay in a little extra time. Just super nice, helpful guy that led to a wonderful experience.

6 escape rooms
The only room I haven't escaped... 😩 We did this room with 3 adults and 3 kids and one more solid adult would have been extremely helpful. We made it to the final puzzle with no time left. This room is super high tech. Some very tricky puzzles and we needed to use the unique hint system a couple times. Very unique puzzles I have not come across before. Only complaint is the sounds of the room. With multiple people solving puzzles at the same time, it can be very confusing relying on a sound to indicate when you have correctly solved a puzzle. One puzzle heavily relies on sound so that was also hard unless everyone stops and helps out with it. Overall would recommend this room!
Hard
High tech
6
Not scary
10
Yes
There's one drawer I'd recommend they fix
No
Not at all
Yes
Easy
Yes

51 escape rooms
There is something special about an escape room that transports you so completely that you forget you're in a game. "The Collection" at Enchambered achieves exactly that. While my team ultimately met our match and failed to escape, the journey was so unique and well-crafted. The atmosphere is, without a doubt, the star of the show. As advertised, you truly feel as though you've been locked inside a massive, sprawling collection of forgotten antiques/relics. It's a dusty, dimly lit, and wonderfully cluttered storage space for the weird and wonderful. The set design is incredibly detailed, with every corner holding a curious object that feels like it has a story to tell. The lighting and sound design perfectly complement the environment, creating a constant sense of mystery and a tinge of unease that keeps you on your toes. For a room with so many puzzles, the linear flow was a godsend. Often, in highly complex rooms, the team can get fractured and overwhelmed by too many open threads. Here, the clear, logical progression kept us focused and working as a cohesive unit. We always knew our next objective, which allowed us to fully immerse ourselves in the challenge at hand rather than just running around trying to figure out what to touch next. And what a challenge it was! The puzzles in "The Collection" are complex and wonderfully hard. They require genuine observation, critical thinking, and a good amount of teamwork. This is not a room for passive participants; everyone needs to be engaged and communicating. Unfortunately, for my team, the difficulty level proved to be our downfall. We made steady progress and solved some truly clever challenges, but the clock ultimately ran out before we could crack the final sequence. It is a tough room, but in a way that makes you respect the design rather than feel cheated by it. Perhaps the coolest aspect? No physical locks! The entire room is driven by high-tech automation and sensors. This choice completely eliminates the busywork of fumbling with combinations and allows the magic of the room to take center stage. Objects move, lights flash, and mechanisms trigger in response to your actions, making you feel like you're actually interacting with a mysterious, semi-sentient collection. The tech is seamless and adds a layer of polish that truly elevates the experience.

Yes
All tech
Expert
High tech
6
Not scary
16
No
No
Somewhat
Yes
Easy
Yes
D
121 escape rooms
I wish I could have liked this more...and I did like the puzzles I got to do. However, the room is designed to be played in parallel, such that all 4 of us had our own separate tracks and basically didn't interact until the very end. That's not what looking for from an escape room, and it didn't feel enjoyable. The tech and sets were great, though!
Not at all
a
15 escape rooms
It’s beautiful and everything functions well, so it pains me to not recommend this room. But even with an experienced group, these puzzles were tough. Worse, there were so many to complete that we had to divide and conquer. Sounds and lights were triggering all over the place and it was hard to figure out what was in response to what. It was a chaotic hour and multiple times we had to confirm with the game master that we’d just solved a puzzle. It’s clear that a lot of effort and care went into this room, but there’s so much to do that there’s not a lot of opportunity to enjoy it.
5

172 escape rooms
Very high tech, non linear room. Puzzles have excellent signaling and can be solved non-linearly. Excellent room for larger groups. Staff was great. Would recommend
No
Medium
High tech
6
Not scary
10
No
No
Not at all
Two puzzles required you to enter very narrow rooms. Some with mobility problems would have minor problems.
Yes
Easy
j
38 escape rooms
It’s hard to say anything negative about enchambered because of their consistency in producing incredible experiences. This game was incredibly well designed in terms of the atmosphere in the set, but there’s a difference between non-linear and just in a completely different category and I think that’s where this one falls. The game is meant for four people at minimum, but I got permission to do it with just my one other friend and myself and while we did escape, and while it was very challenging, it was not necessarily fun at all in my opinion. And here’s why… The puzzles and the tech are incredible themselves, but the lack of logic flow is two extreme to make this a fun and cooperative experience. What it turned into is so many different unrelated pieces that it turned into a divide and conquer where my friend and I quite literally didn’t interact with each other the entire time and instead we’re both working on very significantly different and unconnected puzzles. But not because of strategy or intention, but rather that’s just what had to happen. There was no connection where even I did some puzzles and then he did some puzzles and then we met together to make connections with each other… It was just simply two people in one room doing a bunch of scattered puzzles at the end of the experience him and I were talking, and we both sort of realized that neither of us could even explain what puzzles the other did because there was no need for us to be involved and it wouldn’t have been helpful anyway to do it that way. So if you don’t mind being completely isolated in your workflow, then this room is really brilliant. The variety and the unique quality to each of these puzzles is truly impressive, but even with four people you’re still gonna be doing a division of tasks because there’s really no teamwork or communication required at all for this. Also, I don’t appreciate going to an escape room and having my game master stoned out of their mind to the point where their eyes are practically closed. It completely destroys any professionalism of that company and directly as sex your game experience. Whether something doesn’t trigger immediately or whether your clues are irrelevant or you get no response from the hint system or any of the other related actions by a game master… Yeah, you could argue that it’s because of their experience or the technology or maybe they’re having the off day… But when they are high and you can tell immediately and it radiates off of them in the beginning of their game introduction that automatically becomes the reasoning behind any poor experience. But if you are somebody who appreciates the intricacies of a very complex and high-tech room, this is definitely one of them. There’s no denying how incredible the set is and how unique the variety of puzzles are. I would say it comes down to if that type of gameplay where you’re just utilizing bodies instead of teammates is something that you like doing or not in the furthest thing from a linear game.
Yes
Expert
High tech
4
Not scary
8
No
No
Not at all
Yes
Easy
S
38 escape rooms
Very tough room. Couldn't finish it with 5 experienced players and several clues. Very good looking room. You should probably plan on bringing a party of 8.

34 escape rooms
It was a very fun room, with a unique way of starting! We found it was a little too non-linear, and ended up working fairly independently on our own string of puzzles... Which did take the joy out of a group solve, for us
Yes
Hard
High tech
4
Not scary
No
No
Not at all
Yes
Easy
i
25 escape rooms
We really loved this one. It was nice that there was enough to do simultaneously, the decor was immaculate, and all the tech worked really well.
Yes