
Dridgett
73 escape rooms
The room is generally well-themed. This is a very linear room, so I wouldn't recommend too many players. Difficulty-wise, it's all generally fairly simple, with the exception of one quite difficult puzzle. If bringing kids along, definitely make sure there is an adult in the room, because there is a puzzle that requires outside knowledge and a sense-based puzzle that I can't guarantee kids will be able to do. Overall, it's fine. Not the best, not the worst.
Gameplay
Overall, The Chamber of Lost Legends is... fine. It's a functional room with decent props and a few good puzzles. Still, the linear bottlenecks and red herrings make it fail to stand out.
Atmosphere
The initial aesthetic is solid. The first room is a well-decorated office packed with historical artefacts and scientific paraphernalia. This gives a good first impression and provides plenty of things to rummage through in the first few minutes. Though, as you progress through the experience, the quality of the set design begins to feel a bit run-down.
Customer service
Particularly interesting or different
No
Story
Difficulty
Easy
Game tech
High tech
Ideal number of players
3
Scary
Not scary
Minimum age
12
Was anything broken?
No
There was one prop that definitely seemed like it used to be part of the story but was broken, but the GM insisted it wasn't.
Live actors
No
Physically active
Not at all
Accessibility
There were audio prompts that wouldn't be usable for hearing-impaired players (using a phone and getting information from the pre-recorded message). There was one puzzle that involved smelling different vials and identifying the substance.
Easy to find location
Yes
Parking
Easy
Safety
Yes
