
poisongrape
99 escape rooms
A decent escape room that can be good for beginners or families but marred from broken technology and unenthusiastic staff. The greatest highlight for this room is how it incorporates decent set design with the Scooby Doo theme. The cartoony and colorful props sometimes feel ripped out of the show itself, all punctuated with voice acting from the real voice actors themselves. Fans of the series will gleefully recognize callbacks to familiar monsters and locations. Sadly, the entire experience is bogged down by shoddy equipment and unenthusiastic staff. At least 3 times during our escape, a lock failed to open or trigger after a successful solve. This led to a lot of wasted time and confusion, and sometimes we weren't even sure if we were correct or if a prop just came apart. Some staff members seemed like they didn't want to be there at all. The one who walked us into the room sped by the rules so fast as if it was a waste of time explaining them at all. Not all the staff felt like this though. Some were really nice and helpful. The puzzles didn't feel like they connected or made sense story-wise. Some were creative, but they existed for the sake of existing. A few of them felt illogical - spoiler alert, but we needed to stick a prop into a fireplace, and there was nothing indicating that was necessary. Story was sort of stapled together, nothing enticing or intriguing. It was fun to hear the Scooby Gang, though. Since this company is prominently featured at Universal City Walk, it can be a great introduction for newcomers to the world of escape rooms, but if they continue to neglect the quality of their rooms, they'll do more harm than good for the community in turning away potential fans. And at $50 a pop, they should offer better experiences.















