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You are Robert Montgomerie, the only remaining direct heir to the Kildermorie Estate and the Montgomerie family fortune. You’re attending a family gathering, hosted by your Grandfather, Hugh ‘Monty’ Montgomerie, the 9th Earl of Kildermorie to celebrate the dawn of the new Millennium. As the guests raise a toast, a scream fills the air…Your Grandfather is found dead in the library - and it looks like MURDER! Suddenly, you’re bundled into the Drawing Room and the door is locked. Confused, you bang on the door and call for help until it dawns on you... that as the direct heir, all fingers are pointed at you! You realize you’ve been framed! But who would want to kill your Grandfather… and why? You overhear the Police being called, but know that, as the Kildermorie Estate is hidden deep in the Scottish Highlands, it will take them 60 minutes to arrive. The only evidence that proves your innocence is hidden in the Mansion… For centuries, the Montgomerie family assigned a single gatekeeper to its secret family history. The Earl’s sudden demise means he can no longer pass-on these secrets, but the wise old man ensured there was sufficient evidence, hidden throughout the family residence, should anything unexpected happen to him! What he didn’t anticipate is you’d need to uncover these secrets in only 60 minutes! Will hidden clues reveal distant family secrets? Can you gather enough evidence and piece the story together to prove your innocence? And the biggest challenge of all... is it even remotely possible to solve the mystery before the clock strikes 12? Success means freedom, fortune and saving the future of your family… Failure means life behind bars...Do you have what it takes to find the family killer before you are framed and lose your inheritance? Time is of the essence!
34 escape rooms
The terrible escape room at the worst escape room business. Props broken, tiny room, terrible staff, room wasn’t reset.
25 escape rooms
Not a great experience. Overall the room was in disrepair - paint had chipped off of key setpieces, some puzzles were entirely broken and had been removed from the game. Thematically the room did not flow at all, with many puzzle solutions being completely disconnected from their keypads and locks. The GM seemed uninterested in feedback or improvement.
Flow is not great, pretty much every puzzle solution is a keypad code but the places you find the solutions are never connected thematically or physically to the keypad you need to enter them. So every time you find a new code you have to try on every one of six different keypads to find the right one
The atmosphere was generally fine, there were a few cool props - although the GM informed us at the start that a few of the puzzles were broken and had been removed from the game temporarily
GM seemed very disinterested in feedback, my every recommendation was met with apathy or a statement that a lot of teams agreed with me, but no expressed interest in changing or improving the experience in any way
No
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