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323 escape rooms
This was a chaotic game that can probably support a larger player count than normal due to its parallelizable nature. The set is generally very nice, though multiple elements felt out of place in a Wild West theme and broke immersion. Puzzles made sense, but there isn't enough gating -- many puzzles are visible around the space, and some of them require other things to be solved first, but it's not always clear if there's a dependency or if players just need to search harder. Being clearer about what's currently solvable and what still needs prerequisites would have made things a lot smoother. Don't feel bad about buying hints. I appreciated the souvenir we got after finishing - I think it's a neat memento and wish more games did this. Overall, this feels like an ambitious first attempt from a designer who's played a few escape rooms but has a different idea about how they should flow.
Gameplay
Atmosphere
Customer service
Story
Difficulty
Medium
Ideal number of players
4
4 enthusiasts felt good, 3 might be doable. I think there might be too much for 2 to be comfortable.
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
The final puzzle was a little active, though I think they might be considering changing it out and YMMV




