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344 escape rooms
I went to Vegas without high expectations for escape rooms, but Monster Quest was a refreshing surprise. The games there were easily the highlight of the ones I played on the trip, and I'm looking forward to see what they come up with next. I'm repeating myself from previous games, but it's still true: Good set. The props felt like they would reasonably be in-universe for the story, and puzzles were suitably related to the environment. If I had to nitpick, I didn't love a recurring task in the second room. Fine the first time, but it overstayed its welcome. Also, there was a piece of tech that didn't work the first time we tried it, and we had to be nudged to keep trying it until it worked. Of the three games we played at Monster Quest, this game had the most satisfying ending and most unusual set.
Gameplay
Atmosphere
Customer service
The GM was fantastic - a character that fit into and fleshed out the world, making the games feel connected. His costume and mannerisms were top notch, and he was fun to banter with.
Difficulty
Easy
Ideal number of players
2
2 enthusiasts breezed through the room.
Was anything broken?
No
Live actors
No








