Thereβs a split start in this room. Iβm usually fine with split starts, and some of my favorite games even use them. However, this one was probably one of the most frustrating Iβve ever experienced. Communication between the team is largely done through headphones and microphone that are wired to an unmovable base. The puzzles are esoteric and complex enough that itβs difficult to communicate without being next to the puzzle data that you canβt reach with the headphones and mic. So basically, in this scenario where communication is important, the designers have made it inherently difficult to communicateβ¦ The rest of the room is basically guess and check surrounded by a checklist of tasks, so I assume the split start part was skewed hard to account for how easy everything after is. The tech is nice as always in their rooms, even though its implementation here was more confusing than not. I liked the ending, but I cannae recommend the journey to it.
Particularly interesting or different
No
Physically active
Not at all