
EscapingWithMyFamily
223 escape rooms
It’s usually the sets and effects that blow my mind in escape rooms, but this is the first time my mind was blown purely because of the puzzles. The puzzles in Escape from the Red Room were already super impressive, yet this long-awaited sequel somehow took it to another level with insane creativity and ingenuity, requiring the kind of layered, out-of-the-box thinking that no Western escape room we’ve played to date has tapped into. The 50-minute duration and “no hint” mechanism (your GM might voluntarily offer a clarification or pointer but they won’t help you just because you ask) make escape basically impossible if you get stuck on any puzzle for more than a few minutes, but that’s the way it has been designed — for you to fail! We ran out of time on what we thought was the final puzzle but there were actually a couple more, which the GM went through with us after the game. That said, it was most satisfying failure we’ve ever experienced in an escape room. Instead of the usual feelings of dejection and frustration, we could only tip our hats to the room designers in admiration. Note: The puzzles are language agnostic but you will need to book a group ticket (ie. book out the entire game) if you can’t speak Japanese so you don’t end up mixed with Japanese players. At the time of our visit, they offered printed English instructions but the GM (who was in the room with us most of the time) spoke very limited English.








