
3RedHeadsAndMom
138 escape rooms
Let me start by saying... this was our last of 3 rooms at XscapeWorks today. It was just my wife and I and we were pretty worn out from struggling in the Medieval Times room(s) and 1930s Gangster room(s) a few minutes earlier. But, we jumped right into this one as well. The positives... 1) Like all of XscapeWorks rooms, this room was extremely immersive and very well themed. Definitely some of the best themed rooms we have done so far in 130+ rooms. I was told by the owner that they actually make rooms for others. The quality of the craftsmanship shows. Fantastic animations and tech and very few traditional locks in this room. This was my favorite themed of the 3 rooms. 2) the GM Jackson was super nice and was as helpful as he could be. 3) we really felt like we were in the story/timeline. 4) I personally enjoyed most of the puzzles more in this room than Medieval. 5) The jump scares and other animations in this room(s) were amazing without making the room "scary". Now for why I didnt give it a Heart... 1) no good place to put your personal stuff. 2) We didnt like the use of a walkie talkie for communication with GM. Often hard to hear. Also hard for both of us to hear at same time as we were often separated and we only had one walkie talkie. 3) without spoiling it, one area used multiple laser lights that we were supposed to avoid but were next to impossible for us to see. IMO, the room in question had too much ambiant light to properly see the laser beams. 4) without spoiling it, there is a video sequence that took a lot of time and was difficult to know when the clue began. We had to watch it several times and ultimately needed the GM to give us the right answer. 5) It was a little unclear whether we successfully completed the room. I didnt feel like we finished the last puzzle but the GM walked in and said we did. So, I initially left feeling like we were 0 for 3 today. But after talking with my wife, she thinks we did finish but agreed the ending was very anti-climatic for an otherwise exhilarating room.
Gameplay
Almost a Heart for me. Read notes above for details.
Atmosphere
Customer service
T
Trey (Owner)
Dear 3RedHeadsAndMom, Thank you very much for your feedback on our experiences. We're thrilled you came to visit. And we're very grateful you appreciated our craftsmanship, attention to detail we try to apply to every inch of what's beyond our time machine doors. Moving onward, to address some of your criticism, and supply some of our own commentary - that will clarify what's been mentioned for everyone who might read this - after we did not receive your heart. Let us please start by saying, when you asked if you could play 3 consecutive games with 2 people, we politely warned against your request, considering that your group size may play a significant factor in the overall level of fun you'd have while visiting. All of our games come with a website-visible forewarning, and strong recommendation that at least four people play one game at one time. Please consider it in this framework, attempting even one game with 2 people is a lot like signing up for 200% of the work. Our games are very large, and several puzzles are also very large, some puzzles even require traveling through multiple rooms in order to retrieve useful information. Altogether, these are challenges that ask players to think outside the box, and combine thought and action to achieve success. Therefore, expanding a bit, playing 3 consecutive hour-long games, at a 200% workload, that's a tall order for even very seasoned players, such as yourselves. Continuing to address your criticism. Belongings. Our GM asked if you would like to leave your belongings in your car, which was parked in our private parking lot, monitored by full-building cameras, and our GM also asked if you would like to store your things in our control room while you played. That being said, we are working on adding temporary lockers to our lobby area, so thank you for your comment. We're always looking to improve our facility. The walkie-talkies: we turned up the volume all the way for you beforehand. It's also possible you accidentally adjusted the volume knob on the top of the device while handling it. And in Future: Zombie, we use ambient audio to simulate am actual biological apocalypse. The end of the world is loud in almost all hypothetical scenarios. Additionally, if you and your partner are separated by multiple rooms, not all radio communications will be audible all the time, no matter the strength of the walkie-talkie. Although, another note, when both players are required to strengthen their communication expertise on the fly, should you ultimately succeed, the reward should feel even better, simply because you worked together to share information. The lasers: thank you for your comment. We've since increased our contrast in the space we use for this challenge. Inside the laser maze, there is a thick smoke and lots of darkness. All lasers vibrantly pop now when players play. The video sequence: yes, it is very challenging. It is supposed to simulate subliminal messaging during an actual news broadcast. The signal is choppy, because, again, it is the end of the world, hypothetically. Additionally, changing your speed of thought is part of the fun of this challenge. It requires an agile observational capacity. When you miss important details, there is a time punishment. And, with two people, instead of the recommended four people, and after two and half hours of gameplay, this challenge can be rough, so we understand where you're coming from. All things considered, we're very happy you came to visit. We're updating many things inside our games. Thank you very much for your feedback. Happy escaping! -Xscapeworks
Apr 10, 2026







