
g1ng3rgirl
24 escape rooms
Beautifully decorated, the best of a disease/break theme I've seen seen. We were a little unsure when the timer actually begins because the first few and last few minutes are more a part of the storyline where it's not possible to do anything. It's possible to do a couple of the elements out of what is probably the intended order, which works, but it left us not necessarily needing a few clues. This room physically requires at least two people, but four or 5 might be ideal for putting heads together on some of the codes and sequences. It's easy to miss some pieces though, possibly moreso if you have a larger group and trust that someone else looked at a space or item thoroughly. Very minimal lock and key, not especially linear except in a couple situations.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Hard
Game tech
High tech
Ideal number of players
4
Scary
Not scary
Minimum age
10
Was anything broken?
No
Not necessarily broken but there is one touch panel that felt a little broken until we realized later we were doing it wrong.
Live actors
No
Physically active
Not at all
Accessibility
Color blindness may be an issue
Easy to find location
Yes
Parking
Easy
Safety
Yes








