Of the games at Escape Factor, this had the most exploratory set - their other games are one room, or one room plus a little bit, while Ghost in the Graveyard did a more standard thing where you get to progressively access new areas. There were some neat, unexpected effects, though some puzzles also struck me as wanting some tweaking.
Like most haunt-ish rooms, Ghost in the Graveyard is pretty dim, which might not be great for people with less than ideal vision.
4 enthusiasts had a pretty easy time, 2-3 would have had more time to savor the experience.
Physically active
Not at all
One section required a player to crawl
Accessibility
Like most haunt-ish rooms, Ghost in the Graveyard is pretty dim, which might not be great for people with less than ideal vision.
I had no problem parking on the street on a weekday morning, but could see it being harder if it were a more popular time.