This is not an escape room. Marketing it as such is deceitful. This is participatory theater.
You become characters in a story, acting out the roles that are fed to you by the other actors. There are almost no real puzzles to speak of. You're asked to devise an escape plan, but you're limited because you don't know all the rules of the in-game world, so the actors must feed them to you. And while there are multiple ways you could approach certain situations, they're limited and it all feels scripted, and you have to follow the script. It never felt like we had true agency.
If you like participatory theater, performing on demand, improv, etc., this might appeal to you. If you enjoy escape rooms for the challenge of solving puzzles, it will probably not. Honestly, I feel cheated by a bait-and-switch.
Gameplay
There was almost no gameplay in a traditional sense, it was virtually all playing the role we'd been given. I kept looking for puzzles to be put before us, but they never came. There were behavioral puzzles, like "how do we smuggle a metal tool out of a space when we're going to be scanned by a metal detector", but the vast majority of in-game time was not devoted to them.
Atmosphere
As usual with Escaparium, set design and props were well done and appropriate for the theme.
Particularly interesting or different
Yes
Not in a good way. The game requires you to roleplay, but it puts you in a position where you don't have any information and are reliant on the actors to feed you exposition. Most of your time is not spent solving puzzles, but interacting with actors to get story beats.
Story
The story was thin. We're supposed to take getting arrested seriously, but the circumstances are farcical and once inside, the rest of the narrative makes little more sense.