a
arcanefayth
33 escape rooms
I have never given Quest Room a bad review but it makes me sad to say this one definitely earns itself a poor review. Without spoilers but with knowledge to give people thinking of doing it: The first room's first puzzle is impossible to do and we had to ask the GM for a hint after 10 minutes. The second room feels like a guided quest with a very annoying prompter. The puzzles also felt random and not super well thought out. The last room is the one that had the most interesting puzzles but several were broken or buggy. Overall, I felt it needed another playtest pass before release. Also, they know there's technical and broken/buggy puzzles but it isn't being fixed. The highlight was our GM. He was kindly helpful and kind with us getting through the escape room.
Gameplay
First room was literally a guess and the GM had to help us. The 2nd room was a guide telling us what to do and when. The 3rd room was decent but didn't make up for the other 2 rooms
Atmosphere
Great sets, immersive, but buggy
Customer service
GM was great and helped us, especially when there was technical issues.
Story
Difficulty
Medium
Game tech
High tech
Ideal number of players
2
Scary
Not scary
Minimum age
13
Was anything broken?
Yes
Yes, a handful of puzzles didn't seem to work properly. GM helped us though
Live actors
No
Physically active
Somewhat
Accessibility
This is not accessible friendly. Mobility, hearing and color blindness would prevent you from doing some puzzles
Easy to find location
Yes
Parking
Medium
Safety
Yes












