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While the king and his knights are away on a quest a new and formidable threat appears. Can you prove your worthiness, become a knight, and defend the kingdom?
All ratings (32)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
40 escape rooms
The idea of the room and the puzzles were very cool, but the execution of it wasnβt done very well. A lot of things need to be replaced or fixed.
There were several places to start but they all led to the same thing and was very linear.
The set design was pretty good but a lot of the puzzles didnβt work and we had to have several clues on βmake sure to pull down hardβ and βmove something until you hear clicking and make sure thereβs small spaces between itβ type of things.
The staff was very nice but didnβt offer anything when something wasnβt turned on to reveal an answer to a puzzle. They also gave us the answer to that puzzle but typed it wrong on the screen. We also had 13 minutes left but towards the end we felt very very rushed and the clueing was constant when it was not needed.
Yes
Had a very unique story
The plot was fun and I liked the overall idea
Medium
High tech
The high tech aspect of the room didnβt work because either something wasnβt turned on or it was broken.
4
Not scary
10
Yes
Once again a lot of the locks required normal than average force for a lock to open. The main puzzle was finicky and the high tech aspect wasnβt working.
No
Not at all
Yes
Easy
73 escape rooms
We were really excited to play this room. It was our first room at Liberation. When we got there, we loved the feeling of this room. Overall we ended up being disappointed though. Our room had not been reset properly. About half the puzzles and cabinets were open already making gameplay become nonlinear and we didn't even realize it until we had finished and they came in asking how we skipped so much. We didn't get to do what we were told is the 'coolest' puzzle in here, because it was already solved which was a bummer. They also didn't do anything to fix it or make it right, which is a little frustrating as well. Things happen, but if we pay to do a room and then don't get to do half of it, including the main part, the staff should be able to do something or should have paused the game to fix it.
The room wasn't reset, so we didn't get to follow the story.
Mechanical
Not scary
Yes
Not reset, so not really broken, just not set up.
No
Not at all
Yes
Easy
32 escape rooms
Fun Arthurian room! The puzzles progressed linearly and built on each other a couple times to stack clues. Nice twist in the story as well that played nicely into the room
Mostly good! Some clues were a little more obtuse than others, but fun throughout
Good Arthurian set design
GM was on top of the game and the staff was friendly and welcoming
Yes
Novel for me, first Arthurian room Iβve done
Fun, and progressed nicely through the game
Medium
I marked this as medium as I expect that from a team of 4. We were a team of two (one of which was a first timer), so it was harder.
Mechanical
Iβd say 80% mechanical, 20% high tech
4
Not scary
12
No
Nothing was broken, but there were two finicky puzzles
No
Not at all
One color based puzzle
Yes
Easy
365 escape rooms
A fun room, easily in my Top 25. Enough puzzles to keep a team of 4 busy. A couple unique puzzles that added variety to an otherwise lock-heavy room. The quality theming was immersive and the game master was friendly.
Yes
83 escape rooms
So far, best experience in MS. Puzzles to share and work on independently. Loved the aesthetics. Just pay attention and donβt let the amazement distract you π
Definitely ended up getting mesmerized by it
Yes
Medium
Mechanical
Mix of both
3
Not scary
10
No
No
Somewhat
One step up into smaller space
Yes
Easy
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