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On your way to an important mission, your helicopter crash lands in the middle of nowhere. The Pilot does not make it and your head of expedition is severely injured. He sends you and the surviving members of your team to an abandoned station nearby to call for help. But this station has not been used for many years for unknown reasons, and is not much of a shelter for the coming snow storm. Can you and your team bring it back to life, and use its equipment to call for help before the storm reaches you?
20 escape rooms
We got to Questroom 10 minutes before our scheduled time. The door was locked and a note said they would be back shortly. I ended having to call another questroom for them to get a hold of the guy. We waited a total of 35 minutes before he let us in. The room was good and the puzzles were unique but I was so irritated that I didn’t enjoy it as much as I should have. The room was also very dark so people with bad eyesight should probably pick a different room or ask for a flashlight from the start.
50 escape rooms
This room is full of interesting puzzles that are quite unique compared to the other quest rooms we’ve done. Some of the puzzles felt non-traditional but very immersive. We really enjoyed the theme. Overall the puzzles are linear and not all that difficult. The room is quite small, so I’d recommend maybe three players maximum.
14 escape rooms
A simple room. The shortest one but still overall a good time.
74 escape rooms
Emma was a great game master and really was in character the whole time!
119 escape rooms
Not my favorite, some of the puzzles seemed completely impossible to figure out without some kind of nudge. I did actually really like the production value! The puzzles felt connected to the story and the setting
75 escape rooms
Would not recommend this game, didn't flow well. Some of the clues the only was to figure out is if they get you a hit. Game felt really old.
147 escape rooms
A lot of red herrings that made the room super immersive, but definitely can throw you off.
80 escape rooms
Theming and effects were stellar. Definitely more of a survival game more than a puzzle game, some prop elements were big red herrings for us but loved it.
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