Mark as done to rate
It is July 14th 1863, You are a Union officer based in Columbus, Ohio and are tasked with uncovering Confederate Sympathizers in the North. Ever since Brigadier General John Morgan entered Union territory with his Calvary, things have been busy. Yesterday he was successful in crossing over into Ohio and began conducting raids of homes. He is posing such a threat that General Burnside declared Martial Law in Cincinnati. Things have gotten crazy… some rumors even say he is on the way to Columbus! This morning you received a tip about the home and stables of a local barrister whose family is originally from Charleston, South Carolina. It is reported that the stables have been very busy at all times of day and night, and it is suspected that Southern dispatches are being routed through the home, possibly even top secret letters to Morgan himself. You discover that the family attends a special service at church every week, and this potentially creates an opportunity for you to search their home without compromising additional intelligence by arresting the family. Can you get in the home, and find information on where General Morgan is headed and any secret documents stores here before the family returns from service? Capturing General Morgan and his men could be the beginning of the end for the Confederacy!
20 escape rooms
Very well done and very accurate! Based on the actual tale of Morgan's raid in Ohio, Kentucky and Indiana.
No
Medium
Mechanical
5
Not scary
8
No
No
Not at all
No
Medium
35 escape rooms
As with other games at this place, a portion of it broke but did not take away from the experience. Thematic puzzles which uphold the tone. One super confusing puzzle. This is one of the better rooms at Escape Room USA. Some unique features. Appreciated the cool temperature of the room.
A portion of this room broke. Very themed puzzles to match the room. Some unique aspects.
Historic room that looked historic.
The GM gave us unprompted hints while we were doing the thing she was hinting on.
Somewhat
Some crawling.
278 escape rooms
There were things I definitely liked about this game. Novel theme, some cool puzzles. But there is too much focus on searching, and low light searching, and a gotcha waiting for you once you've completely tossed the room and gotten stuck; the logic violation on this thing set the tone that the rest of the game couldn't be trusted, which largely wasn't true. Although there was some disambiguation needed in at least one of the other games as well.
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