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An emergent disease dubbed “The Illness” has launched the world into chaos. In order to increase your chances of survival, you joined an elite team of looters. You heard rumors of a big score and followed them to a warehouse deep inside Scavenger City. Come find out what it really means to SURVIVE!
All ratings (387)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
14 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
7 escape rooms
We went as 2 people. The puzzles were difficult and there were many of them. There were many types of locks which we haven't seen before. Very clever solution. We didn't make it but we're ready to give it another try next time. Overall, it wad fun, a bit overwhelmed with 2 ppl with so many clues to sort through. The difficulty is definitely up there. I'll agree it's expert level so come prepared. The service was great. Our guide was Eddie and he did a great job. We didn't ask for clue but he knows when to give a small nudge to move us along without spoiling the solution.
Really fun! Various types of puzzles. Live actor
Really fun! Various types of puzzles. Live actor
Love the music. Very atmospheric
Love the music. Very atmospheric
Eddie was super nice and great clue giver even though we're too prideful for it
Eddie was super nice and great clue giver even though we're too prideful for it
Yes
Scare the shit of me
Yes
Scare the shit of me
2 escape rooms
This was one of my favorite rooms! It's been a few years since I played it, but the puzzles were great, props on point and staff was amazing. A few unexpected events, which all added to the immersion!
Yes
Great props and environment!
29 escape rooms
The GM initially introduces us to the room’s reputation as being one of the hardest in the OC, and yes, we had seen reviews stating that there were a lot of puzzles (all gen 1). However, the room began more than 20 minutes late and the axe throwing noises from the other room was very prevalent throughout the experience. Now here comes the specific cons we had with the room. There was one specific puzzle that was more of an extreme nuisance rather than there being anything to figure out. It involved something very flimsy and mechanical. What made things even worse is that the GM was not responding to us despite us spending at least 10 if not 20 minutes asking if they could just hand us the item because we couldn’t reach it. I repeat, there was nothing to solve and it wasn’t a puzzle. We just could not reach the item with such a flimsy tool provided. In the end stages of the room’s puzzles, we were completely stumped on a puzzle as the key and objects were already on the table. The room was not reset fully, so it was very confusing on what we were supposed to do because it was already done. The GM (when they finally responded to our question) excuse was that the cameras did not enable him to see the whole room due to its angle. He even apologized stating he needed to monitor the axe throwing party more closely. They ended up giving us extra time because of all the issues, but at that point it just felt like a given win with all the time wasted just standing and waiting for someone to respond to our issues with the room. None of the puzzles were hard, so I can’t say this is even close to being expert difficulty. When they do pay attention to you, they ask what you are doing and give unsolicited hints and guidance. Many times I had to state that we were already doing it or that we already did it. Our party was very unpleased with the overall experience.
Not enjoyable. Not even remotely close to being difficult. More detail below.
Not much to complain or rave about overall. The atmosphere was decent and matched the theme. There was one unexpected jump scare with a live actor, but that was it. There wasn’t much to write home about. Props, however, were quite flimsy and cheap (specifically one).
Very poor attention and constant unsolicited advice on things we had already completed or were already on the right track for.
111 escape rooms
Thank you Nathan and Mire for welcoming us so warmly! My group did axe throwing and both rooms here and we THOROUGHLY enjoyed all! The Harvest was my favorite of the two, it had a lot of physical puzzles which I loved! It felt immersive and the puzzles were difficult which I also liked! Really forces you to think outside the box. I love playing a room that humbles me lol. Wish we had more time to do their rage room too! You do not want to miss out on Kings Eye! 👁️
The GameMasters were so accommodating and welcoming!
Yes
50 escape rooms
Had such a great time playing!! the two games i played were incredible and the hosts nathan and mire were incredible! i definitely will be telling people to come and play!
46 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
7 escape rooms
One of the best rooms I have ever went to. The puzzles were somewhat difficult but enjoying none of the less. Our game host was amazing and set the atmosphere perfectly for us. A lot of props and scenarios but overall it was amazing.
223 escape rooms
Had fun in this one! It's one single room, so take a smaller group.
90 escape rooms
Pure Gen 1. Fun escape room with some elements of unique gameplay. I don't think this is remarkable, but definitely worth checking out if you're just looking for one to do. Would love to see this room revisited to tighten up puzzle design elements and give the set dressing a glow-up.
Puzzles made sense for the most part, though some elements could use a bit of polish to be clearer. Flow could use some work. Worth noting that it's mostly linear.
Pretty good. Could use a bit of love in some aspects to bring it to the next level.
GM was great, super nice.
Yes
Some interesting and unique interactions.
Plot was a bit all over the place as I think they were trying to tie too many elements together; this caused a bit of confusion regarding the objective. Would love it to be more streamlined and to let the unimportant aspects just exist as immersive atmosphere.
Medium
Mechanical
Pure lock-and-key.
4
Spooky
15
Yes
A wall outlet was broken but it didn't affect gameplay; just was unsure whether or not it was intentional at first.
Yes
Somewhat
some aspects of flashlight-assisted low-light.
Yes
Easy