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Your mission is to find and return Commandeered Joseph to France, βDead or Alive.β Will you succeed in finding his whereabouts before his crew returns at dawn?
All ratings (94)
Very positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
25 escape rooms
This room was spectacular! It was so much different than a normal room. Instead, you have an objective to achieve versus escaping. Everything was replicated like a pirate ship from 1813 as described in the storyline for the room. The room was somewhat difficult, even as a person who is well-seasoned doing many rooms already, but you do have everything that is hands on, while using your mental skills to for very direction-specific puzzles. Highly recommend!
11 escape rooms
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14 escape rooms
The theming is great, and the set is amazing. The puzzles were overall pretty simple. The biggest downside is the price -$150 minimum, there are better rooms in the area for less.
102 escape rooms
Immersive room with really good set design and fun puzzles. We did it with a group of two but I would recommend it more for slightly larger groups.
33 escape rooms
One of the best sets in Reno, but the puzzles are somewhat lacking in comparison. Worth playing if youβve done most of the other rooms.
34 escape rooms
I will say the theming of this is amazing. However the puzzles made no sense, we felt very confused the whole time. We missed a puzzle early on and was still able to get basically all the way to the end, but failed because we missed that step.
36 escape rooms
It was pretty cool. Being on a ship setting and they had a prop from the pirates of Caribbean
172 escape rooms
The set is TRULY AMAZING, the owner is very enthusiastic and truly loves escape rooms, but unfortunately the puzzles were just okay. I would definitely recommend it, if nothing else than to see the set.
44 escape rooms
I hate to be mean but if youβre in Reno I would say skip this one and go to Deadline or Keystone.
24 escape rooms
Atmosphere was really cool with the ship, but some of the puzzles were so confusing to the point that I wonder if the room was reset wrong when we played it. (For example we completed a puzzle and had the answer before we even had access to the room where the lock was located) I think with some tweaks the gameplay could be a lot better.