
Nylffn
29 escape rooms
To start, I saw a few mixed reviews and took my time when deciding if this was the room I wanted to play. I'm glad I did! I played with 6 total people (including myself and two 10 year olds who are newer to escape rooms). The room is very tactical puzzle forward, which is always my preference over lock and key. The room was non-linear, however often felt linear due to a single item being the main source of info. There is a set of stairs to get to the room *and* in the room. It felt extremely unique. It's very important to know that the set is the water tower itself, which I really liked - it's a different kind of immersion, of knowing I'm experiencing history while doing an escape room. I think my only complaint is that when we got a hint of was just a straightforward "do this" rather than something more cryptic to help lead us to the solution.
Gameplay
It was very fun! A non-linear room that often felt linear. It had a pretty straightforward flow, add there was really only one spot where we felt lost. We ended up using one hint there because the kids were really pushing for one.
Atmosphere
The set itself *is* the water tower. Real stone, brick, and metal. There are other parts that were added that weren't as immersive in order to make the room playable as an escape room. I would suggest for history nerds and enthusiasts (like we are!)
Customer service
The GM was nice but never introduced himself
Particularly interesting or different
Yes
The full second level really made this feel unique to me, is not something you are often. Game/puzzle wise though it was pretty standard (which is not a bad thing!!)
Story
According to the GM the story is based in actual history, with the fluff about the holy Grail added for gameplay sake.
Difficulty
Easy
I would put it somewhere between easy and medium. For people who don't play many escape rooms, I would def say it's unique enough in the puzzles that it's not super straightforward. For people who have played their share though, it's pretty easy to figure out what you're looking for.
Game tech
Mechanical
I can only pick one, there's a mix of locks and magnets in this room. Kept each puzzle feeling fresh. I would lean more towards mechanical in the feeling of the overall game.
Ideal number of players
5
We had 6 total people, but two were 10 year olds so I'm kinda combining them since they acted as a unit. I wouldn't suggest more than 6 for this room, while there's enough space (in theory) there's not enough to do with more than that. 3 would be the low end of what I'd suggest for solving the room.
Scary
Not scary
Nothing super scary happened, but there were some excited screams to be had :)
Youngest in group
10
Minimum age
10
I don't know that a child under 10 would like this room, we felt like we were pushing it with the kids attentions. Lots of codes, but they really got into the hands-on parts.
Was anything broken?
Yes
Nothing was broken. There was one puzzle we had to do a few times to get it to go properly.
Live actors
No
Physically active
Very
Staircase, you do have to go up.
Accessibility
Would not suggest for people who need mobility aids.
Easy to find location
Yes
It's got a big tower XD
Parking
Medium
There's a church lots nearby that they don't suggest parking in (we parked there). There's also 2hr street parking and a parking deck nearby.
Safety
Yes
The only time I didn't was going up the metals stairs while everyone else was. I might go up one or two at a time to be safe.









