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The year is 1943, the place New York City. Everywhere you go the city is bursting with life and excitement but beneath the glitz and glamour there are dark powers at play. You have been hired by Police Chief Donovan of the NYPD to investigate the whereabouts of a missing person, detective Frank Costigan. What you’ll find is anyone’s guess.
15 escape rooms
This was definitely tough. I liked the difficulty, but be warned they give you basically nothing to go on. You really have to put things together and assume stuff in order to progress without clues. It's also very dark and hard to see some important stuff. So that makes it even more challenging, but not in the fun way. Overall, i give it a thumbs up though just because it did have interesting tactics
25 escape rooms
Built to be hard and not fun, Private Eye has a basic story, design, and puzzle flow with no reveals, cool mechanics, or memorability (outside of the poor puzzle design). Used a couple clues to figure the puzzles out to find out we never would have solved them without. It's not intuitive in any way and the actual set nor story make up for it.
319 escape rooms
The room was okay. It’s better to have more people since most of the puzzles were observational and non liner. The flow was kind of weird and a few stuff didn’t really make sense. Some of the puzzles were pretty unique though. I also thought the ending was cool.
114 escape rooms
This is the hardest room me and my group have ever done but we did get out!! I believe the game creators wanted to be able to say only X amount get out without clues because one particular puzzle on the wall I personally feel like made us ask for a hint as figuring it out alone wasn’t going to be possible. The ending to the game was EXTREMELY weird and as the game master is coming in, congratulating us for getting out, we’re all baffled and confused and still arguing about some of the game play we did.
139 escape rooms
Im giving thumbs up instead of thumbs down because maybe it was just us. But private eye felt impossible. We escaped at the last possible second with an added 2 minutes to our 60 because we were so close to the end. A lot of the puzzles made no sense to us, we spent an hour basically walking in circles. Towards the end we all were sitting on the floor just waiting for the hour to end because we had no idea where we were or what to solve. The puzzle flow was not clear, what to look for and what to solve from the puzzle was basically non existent. We had to ask for a lot of help from the GM through the whole game, which we felt ruined the point because we wanted to be able to solve on our own. I feel like if a room only has a 5-10% escape rate, maybe something is wrong.
130 escape rooms
This room was fun. Story was good and had good puzzles.
130 escape rooms
Decent room. My team and I liked the various puzzles, however the final part of the room was broken and we were unable to get the full effect of “escaping” the room, so that was unfortunate.
108 escape rooms
I felt like this room just did not flow and none of the puzzles made sense or went with the story
59 escape rooms
I did this room with two of my best friends and it was quite challenging for just the three of us! It’s a pretty small room but the puzzles take a lot of brain power. It’s one of those rooms where you don’t get much so you really got to hone in on your detective skills!
293 escape rooms
Chronos has mostly-decent sets and less-than-passing games. The puzzles are the biggest downfall. They aren’t fun, and they very rarely make sense logically. When you do work through puzzles, the tech most likely won’t work. Private Eye fils that description perfectly. I’d skip this one.
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“Because, this time, the puzzles were HARD. But I'll circle back to that.“