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The intelligence world is cloaked in secret, but one of those secrets has slipped out. The Fixer, a shadowy foreign agent, has been identified by MI5 agents in London, and he is believed to be planning a terrorist attack here in the city. Analysts have tracked him to an old neighborhood where he has established a safehouse. It is believed that he has completed building a bomb in preparation for his attack. You and your fellow agents have been assigned to find him and put a stop to his plans. Can you defuse this situation before it goes too far?
All ratings (36)
Very positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
35 escape rooms
Solid. Better than the other room we've done here. A little too linear for a large group; could lead to a lot of standing around for you. Solid chain room, though. Maybe it's just the "haven't done an escape room in a year" talking, but I had fun
Simple, straightforward, family-friendly
Fine
Very kind, gave us leeway despite being late
382 escape rooms
Very fun room, should you choose to accept it or not! Great flow, clear progression, fun puzzles, especially the onboarding ones. Went so well that we ended up getting a spot on the leaderboard! The last puzzle was solid, though some may be upset by how the room plays with the timers and urgency. All I’ll say is get ready for a fast-paced finale and good luck, agents. This message will self-destruct in 5 seconds…
No
Medium
High tech
Not scary
No
No
Not at all
No
Limited
26 escape rooms
Amazing room, but the hint givers where not good hints haha. I played with some newbies but we were close to beating the record of 18 minutes left.
Yes
18 escape rooms
Being a spy has never been so much fun! This is a pleasant room with consistent storyline and a good mix of physical and mental puzzles. Some light tech moments without being a high tech room. Pros: - Each space within the room fit the theme. -Some unique approaches and out of the box theming. -Strong sense of progression -Locks felt purposeful vs just to have something to unlock. Cons: -Inconsistent moments of payoff when solving a puzzle. -One or two things didn't work quite right. -Some light wear that provided help for some solutions. Beautiful building with street parking.
131 escape rooms
An ok escape room overall. One puzzle didn’t make much sense and another puzzle was broken-we had solved it but the game master had to tell us to wiggle it
Yes
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