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‘Tis truly a dark day for thee. Ye hath chosen a life of wanton abandon, debauchery, and depravity, rejecting goodness and patience for the sake of carnal pleasures. But ye cannot escape judgment forever, and the time hath come for ye to make thine penance through wound and blood. Here in this place of horrifying torture and punishment will ye spend thine final hours before a painful end, followed by judgment to the eternal place where the flames are ne’er extinguished. But the Lord doth promise forgiveness for those who seek Him still. Free thyself from this imprisonment and flee to the welcoming arms of thine Redeemer! Repent and confess thine sins to the Lord before thine soul is lost to the darkness forever, and He will set ye free indeed!
All ratings (45)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
16 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
362 escape rooms
Rise, tarnished, err… lost souls. Had fun in this room despite the extreme darkness, insanely difficult 1st puzzle, and over reliance of sound that is sometimes hard to hear or distinguish. Loved the atmosphere and theming. It’s a bit creepy because of the subject material, but it’s not really scary or even spooky. Apparently, this room is about sins and cleansing them, but remember, darkness is a sin… The 2nd room had a lot going on, especially for our undersized group of 2, but the GM was great for not just letting us do this at all with just 2 players, but for also helping us escape with our souls intact!
Thank you to our GM for letting us do this with 2 people and helping us escape with our souls intact!
No
Hard
High tech
Spooky
Dark, creepy, and gory
No
No
Not at all
No
Limited
148 escape rooms
One of my favorite rooms we’ve ever done!
No
34 escape rooms
Decent room if you're looking for a national chain-type escape room to do with family/newbies (although in this case, PanIQ is apparently internationally owned). Some puzzles I haven't seen before, which brought life and increased my interest/enjoyment. Only one or two glitchy puzzles that took a couple tries to solve even once we knew the answer. Biggest problem I had with this specific room (SLIGHT SPOILER) is an over-reliance on "sound-based" puzzles, which I personally have an extremely strong distaste for. They are simply not precise enough, and no matter what group of people I am with, I have never seen someone be able to quickly and intuitively solve a "sound-based" puzzle. There's also one lengthy puzzle of this variety that you would never naturally guess what you're supposed to do to complete it. They let us finish everything in extra time, though, which was very nice.
Might be personal preference, but a lot of subjective "sound" puzzles
Decent. Chain quality
Very nice!
131 escape rooms
Tech-heavy room that took me out of the medieval theme too often. Our team of two wasn’t large enough either in certain parts of the game. We beat it, but in truth, it was below other experiences we had at PanIQ and felt hard-on-purpose with subterfuge instead of design. Recommended teams of 3-4, you’ll beat the room, but you may not love the journey.
73 escape rooms
This room was very unique and the puzzles were all well integrated into the environment. There were not any padlocks or combinations, the puzzles were all very dynamic. There were a few points where it wasn’t clear what was needing to be done but overall it did flow well.
No
211 escape rooms
I have mixed thoughts on this room. Let me start with some positives: The atmosphere was immersive, and the tech mostly worked. There were some unique puzzles in this room that we hadn’t seen before. Here’s where it gets tricky: This room is apparently a “hard” room—it has an on-time escape rate of less than 10%. We were 2 enthusiasts + a newbie, and we escaped with 2:36 left on the clock. But what exactly made it hard? And what are fair or even good/fun ways vs. bad/tedious ways to make an escape room hard? This room prompted a long discussion afterwards of these questions and our personal preferences. At the end of the day, we enjoy hard puzzles that are complex to solve because they require multiple steps of critical thinking or effective teamwork—but we dislike puzzles involving a simple solution that we figure out quickly but there’s a lot of tedious trial-and-error or unnecessary repetitions in a sequence to actually complete the puzzle. Several of the “hard” puzzles in this room fall into the latter category, which is one part of why we didn’t love this room. We also don’t enjoy rooms that are dark, which then makes it really hard to see or read things, which also then contributes to puzzles taking longer to complete than necessary. Again, not a good way to make a room “hard.” But at least they gave each of us our own light source/torch. Another thing that made this room a bit “harder” had to do with the difficulties we had finding the confirmation trigger that occurs after we’ve entered the correct solution to a puzzle. The next reveal wasn’t always obvious, and that also led to some wasted time. WARNING: MILD SPOILERS AHEAD. We were also annoyed that we lost a lot of time at the beginning of the room because we did not use as much brute force as was apparently necessary to make a physical puzzle mechanism work. We figured out immediately what we needed to do, and we even tried to do it, but we couldn’t get the mechanism to work. 15 minutes later when we asked for a hint, the first words out of the game master’s mouth were—and I kid you not—“Now, as enthusiasts, you may not have realized that you needed to use more force…” And we’re not talking about just a little bit of force that was needed. We were seriously worried we’d break their game piece! One thing I did like about this room is that many puzzles were sensory-based, which makes sense in a torture chamber-themed room. But one particular sense was tested multiple times across multiple puzzles, which contributed to our feeling that several puzzles felt samey. Plus, there were distractions that strongly interfered with your ability to use this particular sense to solve the puzzles, which added to our feelings of frustration. In the end, we got out, but we didn’t leave feeling particularly happy about it. I guess I prefer “fun” escape rooms, and I definitely wouldn’t say this was a “fun” room. But then again, it was torture chamber-themed, so maybe I should’ve picked a different room to do!
197 escape rooms
Very fun game. It is a high tech room and it’s a little on the harder side but its definitely very fun.
Limited
31 escape rooms
Super high tech room! Harder but definitely doable with 2! We escaped with minutes to spare!
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