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For centuries, the 3 most powerful magical groups have lived in harmony. The hardnosed and hot headed Drekians, masters of the dragons, the proud and often hard headed Ulfurics, masters of the wolves and finally, the cunning and secretive Snakurians, masters of the snakes. Togethers these three groups have shaped their magical world how they saw fit. One group never encroaching on the territory of the other. There have been disagreements over the years but logic and wisdom always prevailed. That was, until the current leader of the Drekians, Lars Darkonian, received a vision while staring into the eye of the dragon. In this vision, he saw the one thing that could give him what he coveted most. Power above all others. This object he saw was the Cup of Destiny. For the wizard that drank from this cup would become all powerful and ruler of all. The cup was in the possession of the Ulfurics. Lars knew what he had to do and in a daring nighttime raid, the Drekians stormed the Ulfuric Den and stole the cup. Horrified by the events that transpired the Ulfuric leader, Artemis Nightbane spoke with Sylvanas Tiamat, the leader of the Snakurians and together they decided that the matter was far too dangerous to ignore. The Cup of Destiny in the hands of Lars Darkonian would spell certain doom for their world they had worked so hard to build. Both leaders have gathered a team of wizards to invade the Drekian Lair to retrieve and ultimately destroy the cup. The task is now yours to fulfill. You must raid their lair, find the cup, and escape in time. The fate of the world is in your hands.
11 escape rooms
Our group loves to do escape rooms and we don’t take it lightly when we say this has notably been one of the worst experiences. It feels bad since our game masters were nice, but the puzzles themselves were very disappointing and poorly made. We couldn’t differentiate two important things that made us nearly not complete the room. The lore was also unnecessarily heavy and confusing.
No
11 escape rooms
The decore and theneing was amazing, the staff were super kind and friendly, unfortunately however, the actual game itself was underwhelming and sometimes frustrating. The unique ideas of how you open things was fun, but the puzzles were underwhelming. Unfortunately many of the puzzles are just riddles, and much of the room honestly felt like a game of "guess what I'm thinking" I eill be back to try other rooms since the staff was so nice, but so far, not an amazing first impression
High tech
Not scary
51 escape rooms
Broken elements all around the room and unhelpful, condescending staff made this escape room a negative experience. We were excited about the theme- and there were neat elements to some of the puzzles- yet the execution was poor. When we had a problem with a broken element, the staff was less than helpful.
Not scary
59 escape rooms
Our worst escape room experience. It was beyond frustrating and made no sense. This room had very few practical puzzles and so many technology based. We asked for help and the employee was extremely unhelpful and was even more ride when we were done. Would definitely not recommend.
140 escape rooms
We have played this room twice by mistake. First time was on purpose. We have played many escape rooms and although the little intro game was kind of childish, it just seemed like an after thought. The room has an interesting concept but playing it a second left me wanting to keep track of our games played better. The second time there was a new game master that was just a mess. She wasn’t friendly and seemed to not know what to do. We made it out the first time. The second time, was just dull and annoying. They need to improve this room both quality and a touch up on the props would be much appreciated.
Gameplay was decent the first time boring the second
There was a new girl as a game master and you could tell she was new. Very sloppy with the intro and I at too serious for the room
It wasn’t the best or the worst.
Easy
Parking was great. They have their own lot.
233 escape rooms
My group has played over 100 escape rooms and this was the worst experience we’ve had. I want to explain that we have spent hours after a room just chatting with the owners. We’ve been invited multiple times to beta test new rooms. We’ve had game masters dying of laughter because we always do and say the funniest things. We’ve even helped build new sets. We had a first timer play with us. He jokingly said, “it’s time to start picking locks, guys!” We all laughed, but our game master yelled over the walkie talkie that we better not do such things or we will be responsible for damages. Awkward. We moved along and again, she felt the need to yell about how hard one of us was tugging on a lock and threatened us with the bill of the lock if we break it. It was completely dramatic considering the person who tugged the lock had a neck injury and couldn’t lift more than 5lbs. I’ve personally been a game master. She needs to understand there are politer ways to convey your point. During our first gameplay, we continued to get the same kryptic riddle that wasn’t progressing us. After the 2nd use, you’d think we’d get a new clue. Nope. Needless to say, we didn’t beat this room.
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