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You’re back in New York, 1938. The brilliant but eccentric scientist Nikola Tesla has finished his greatest invention yet. However, something has gone terribly wrong. Can you stop his experiment before it causes a global catastrophe? Nikola Tesla spent his life stretching the limits of man’s knowledge of electricity and magnetism. After countless hours of research and experimenting, he’s finally succeeded in creating his greatest invention: a powerful generator that can wirelessly transmit massive amounts of energy to absolutely any point on the planet. This achievement is as dangerous as it amazing, for at any moment the slightest malfunction could lead to disastrous consequences on a global scale. Unfortunately, such a catastrophe may be happening at this very moment. Enormous, uncontrolled emissions of energy have been detected nearby and it is apparent that something has gone terribly wrong.
All ratings (45)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
27 escape rooms
Awesome! Tech and steampunk fun. Clever puzzles, great story, and lots of mag locks into of padlocks. Had a blast! Fully immersed in Telsa world of gadgets and wonder.
Medium
Dexterity puzzle requires patience
1 escape room
Really fun room with out of the ordinary puzzles.
Great new puzzles. Really fun.
Yes
Medium
Not scary
Early teens would enjoy this along with adults.
No
No
Somewhat
Yes
Easy
67 escape rooms
Mindtrix is really good at making clever puzzles with some impressive tech. This room had a really cool device that impressively connected to another to solve a puzzle. It also had a really difficult (but fun) dexterity challenge and some unique puzzles. The thing that lacks in all of their rooms though is immersion. All the rooms feel like an escape room. It's not an immersive adventure and more of rooms filled with some puzzles tied together with a general theme. This game has the same problem. It's not a lived in lab of a great scientist. It's three normal rooms with the items needed to solve puzzles. Remove the puzzles and there is nothing left. If Mindtrix can figure out how to add that immersion... they could have something REALLY special.
The rooms themselves ate the problem. The props used to solve puzzles are great. But they don't feel organic.
Yes
100 escape rooms
Tesla's Mystery was the best room we did at MindTrix. It had one of the coolest puzzle and lock combinations I've ever seen. The whole time we were solving the puzzle I was thinking, "this can't actually work, right?" But it worked, and it was so fun! When we walked in, the room was dark. That made me nervous about the room because I have bad eyesight, but the first puzzle is to turn on the lights. When the lights came on, the room came alive. The decor is very impressive and interactive. I always love it when creators are able to hide the generation two (electronic) locks in the decor/furniture, and this room has a lot of that. If you get a chance, do this room. We completed the room in 50 minutes.
Spooky
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