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You are going to die in toxicity in an hour, in the trap of a sadistic murderer named SArIN. Get the clues from people who have already escaped his trail, be quick.
All ratings (111)
Mostly negative
Gameplay
Very negative
Atmosphere
Mostly negative
Customer service
Mixed
51 escape rooms
As an experienced escape room team (we play frequently), we recently completed all three rooms here. Overall, we had a mixed experience and see areas for potential improvement.The first room started with a really cool effect we hadn't seen before, which was a great hook! However, the puzzles felt quite repetitive throughout the room. Specifically, many puzzles involved finding items and simply placing them on different sensors around the room, a pattern that occurred multiple times. More variety in puzzle types would definitely enhance this room.A significant point of frustration was the sock requirement for the first room. While we had appropriate shoes, one team member didn't have socks and had to purchase them. Crucially, we made our booking over the phone and were never advised of this requirement during that call. We also reviewed the several emails received beforehand, none of which mentioned socks were mandatory, only recommending comfortable shoes. This lack of clear communication upfront was disappointing.The second room had some good elements, but we felt the moments where the "killer" interacts with the group were less impactful without a live actor physically entering the room. We noticed reviews on platforms like Morty from as recently as last year (2024) where other teams mentioned having a live actor take on the killer's persona during these checks. When we asked our game master about this after our game, we were told it had been discontinued since COVID. This felt a bit misleading given the recent reviews suggesting the live actor was still part of the experience for others, and we believe reinstating this element would significantly enhance the immersion and excitement of this room.In the third room, the puzzles were just average; there wasn't anything that particularly stood out as a great or memorable puzzle. We also felt the ending was a bit anticlimactic, wishing the final puzzle or the escape moment itself had a more impactful reveal or conclusion.Regarding the staff, we interacted with two hosts during our visit. One host was very helpful and seemed genuinely enthusiastic about us being there, which was appreciated. However, our interaction with the second host was less positive. Our entire team felt they seemed uninterested and somewhat dismissive of our questions. In a customer service-focused business like this, the staff interaction significantly impacts the overall experience, and this particular interaction was a bit off-putting.Overall, there's potential here, but clearer communication on requirements (especially for phone bookings), some adjustments to puzzle design and interactive elements (particularly bringing back the live actor in the second room and enhancing the third room's puzzles and finale), and consistent, positive staff engagement could really improve the player experience.
Somewhat
33 escape rooms
So first off just wanted to say how nice the staff were they all were amazing and great . And I love their cat . Honestly the cat made it worthwhile π . I like the concept of the room as you are being handcuffed and chained to the room and having to figure out what's going on from all the scattered clues and makes it very fun and entertaining. It's just I feel as though the actual room as a whole was kind of a let down. In my opinion I think if they do a mixture of the immersion with their safe option where you can't lose would make it more fun as an experience. We honestly didn't even do the option with the actor because we didn't want to fail the room and not get out. So we decided to do the safe route because we wanted to enjoy the room as it is. I think if they do a combination of the safe option with the actor and not losing it would have been a fine room overall. Also parts of the room felt like they were either just ripped out from modifications or missing it felt like they just put together a room in 20 minutes.
Medium
121 escape rooms
Gms were really nice. Room was basic. Puzzles were basic. We had two people so we opted out of the immersion option only because we thought it would be too hard. Really wished we did it. I think it would have made it more interesting. Only giving a thumbs up because the staff was nice and I liked the cat.
Very logic leapy and nonlinear in a bad way.
Felt like it was made in under an hour.
Again this is why I gave a thumbs up. We were treated well and everyone was kind.
No
Maybe if we chose the 3 penalty route, but we didnβt.
Easy
Mechanical
2
Not scary
Yes
You could touch fiberglass. So yikes.
No
Somewhat
Yes
Easy
7 escape rooms
I want to start off by saying the staff was really nice- we were indecisive about some things and they were really helpful and worked with us for decisions. I think the mechanic was very unique too. It was however very clear that this isnβt the first incarnation of this room. They mentioned it was previously 90 minutes and I donβt think as much was changed as necessary to get it down to 60. Some things were very confusing, and not in the expected escape room way- just worded in a way that made it hard to figure out the task at hand.
Yes
Hard
Mechanical
6
Not scary
14
No
Somewhat
Because you start blindfolded and chained, I imagine itβd be a bit difficult. I had to be lead into the room blindfolded, then have my glasses placed into my hand by the game master.
Yes
Easy
13 escape rooms
Definitely a 10/10 difficulty level room. The lack of flow is what makes it hard to navigate around the room. Clues are heavily relied on communication. Married couples⦠good luck! we kinda got irritated a little at each other LOL. It was a great experience for us as a team of 2 I feel like this would have been a little more easier with 3 or 4. Fun night! will come back!
Yes
45 escape rooms
This has been my least favorite room so far, which is unfortunate since Iβve enjoyed the other rooms well enough and the staff is fantastic. There was absolutely no flow to this room and it just seemed like unlocking locks, there were no novel tasks. It felt like we just stayed in the same place the whole time doing the same thing over and over to figure out another code to just rinse and repeat. We felt no satisfaction in the end. The only thing I would say is novel was being blind folded and handcuffed, but the room canβt rely on that alone. Plus it was so one of our team members was handcuffed for about 30 mins which was boring and tiring to figure out how to unlock them.
109 escape rooms
Worst game Iβve played. No flow or logic to anything in this room.
Terrible. No flow or rhyme or reason to any of it.
Sparse props and set design.
No
Hard
Impossible because none of the game flow made any sense.
Mechanical
Zero
Not scary
Canβt recommend for any age.
Yes
No
Not at all
Yes
Easy
98 escape rooms
Being blindfolded and handcuffed makes the room seem intimidating, however you can pretty quickly get players released and have all hands on deck to get the room finished
329 escape rooms
This is probably in the bottom five of our rooms played out of about 400. The scenic was basic and awful, the puzzles made no sense at all either. At one point we asked for a clue and the game master mimicked my teammate. Really bad experience.
No
219 escape rooms
An upsetting game to play. A lot of puzzles didnβt flow together or just didnβt make sense. Itβs clear that this room has been through several iterations or changes- there were several elements that were still in place but unusable, despite clearly being linked to some sort of puzzle. There was also a crucial piece missing in our game, and at one point, a game master seemed to mock a member of our team while they asked for a clue.