Tesla's MysteryTesla's Mystery
1/2

Tesla's Mystery

Mostly positive (175 ratings)

  • Escape room
  • IRL

Mark as done to rate

Tesla died in 1943 in the famous New Yorker Hotel's room 3327. After his death you have received a letter from Nikola Tesla himself. In the letter he asks you to come to his room to find his last invention and share it with mankind before the FBI gets to it. When you arrive to the room FBI is already on their way... you have 60 minutes before they get there and arrest you for trespassing. (note: a certain part of this room has mild strobing lights which could effect people who suffer from photosensitivity)

  • 2-6
  • 60 mins
  • Medium
  • Not scary

Ratings

All ratings (175)

Mostly positive

Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive

Reviews

@Nundahbelly
Nundahbelly

8 escape rooms

⭐️☆☆☆☆ (1/5) I’ve done a lot of escape rooms around Australia, including some genuinely outstanding, award-winning ones like Curium’s “Extraction” in Melbourne, so I feel like I’ve got a fair baseline for comparison. We played “Tesla’s Mystery” at Fox in a Box Brisbane, their “hardest” room, and overall we had fun, but it left us feeling a bit underwhelmed by the end. We finished the room with 12:45 left on the clock (47:15 total) and only needed 2-3 clues the whole time. That’s not a brag so much as context: for the venue’s hardest room, we expected a bit more in terms of depth, surprise, and variety. Theming and atmosphere: The theming itself was genuinely great. The set design and overall vibe were on point and it felt like care had gone into the aesthetic. A few of the mechanical and magnetic puzzles were really enjoyable and fit nicely with the Tesla theme. However, the majority of the gameplay leaned heavily on code-breaking and combination locks. After a while it felt like we were just cycling through “find numbers → enter combo → repeat.” With so many locks of a similar style, the puzzle variety started to blur together and become repetitive. By the time we hit the final puzzle and the room ended, we both had that “oh… that’s it?” feeling instead of a big payoff. Immersion issues: One of the biggest things that hurt the experience was that we could clearly hear people shouting, banging, and reacting to jumpscares in other rooms through the walls. The venue was absolutely packed when we visited, which is great for business, but it broke immersion and made it feel more like throughput-focused entertainment than a genuine, contained escape experience. Some soundproofing or staggered start times would go a long way in fixing this. The ‘letter from Tesla’ and intro: Before the room, you’re given a letter “from Nikola Tesla” and told to find your room, which is a nice idea in theory and adds flavour. In practice, our room was literally just around the corner with a big sign on the door, so the “hunt” for the room felt more like a brief gimmick than an immersive moment. Once inside, a staff member essentially repeated what we’d already read on the website and again in the letter. It made the build-up feel redundant, like hearing the same intro three times instead of being drawn deeper into the experience. The team name situation: This was a small thing on paper but honestly the part that really got under my skin. We came up with what we thought was a brilliant themed team name, “Teslaticles”, which fit the room perfectly and gave us a sense of identity and fun. Without asking us, staff changed it to “Peanuts.” It might sound trivial, but after putting effort into the experience, finishing strong, and riding the post-room buzz, seeing our name replaced with something unrelated and generic felt unnecessarily dismissive and patronising. We messaged afterwards to ask why, and never received a reply, the silence made it feel worse than the swap itself. Overall: We still had a good time. The room looks great, the vibes are solid, and there are some fun mechanical moments sprinkled in. But for a venue’s hardest room, the puzzle structure leans too much on repeated lock-based patterns, the finale doesn’t quite land with impact, and the immersion is badly undercut by noise bleed from neighbouring rooms and a rushed, high-throughput environment. Combined with the team-name situation, the experience felt chipped-away by several unnecessary details. With more puzzle variety, stronger sound control, a more climactic ending, and a bit more respect for player experience choices (including how they name their team), this could be a standout room. As it stands, it’s a decent experience with great theming that doesn’t quite live up to its potential. My 1-star rating reflects the cumulative impact of multiple avoidable issues, and at its current standard I would not recommend this room over other options in Brisbane.

  • store/e/3dc296c7-5a1a-4c49-a6f5-17adeef83035.jpg
Gameplay

Flow was fine, but a lot of repetitive lock/code puzzles made it feel flat. Ending felt anticlimactic.

Atmosphere

Set design was strong, but immersion suffered due to loud noise bleed from other rooms.

Customer service

Changing our chosen team name without asking and ignoring our follow-up message was disappointing and unprofessional.

Particularly interesting or different

No

Theme was appealing, but execution felt standard overall.

Story

Fun idea with the Tesla letter, but the delivery didn’t land and didn’t integrate strongly into the puzzle progression.

Difficulty

Medium

Advertised as hardest room, but felt medium. Finished with 12:45 remaining using only 1–2 clues.

Game tech

Mechanical

Mostly standard padlocks and code-breaking with a few magnetic/mechanical elements.

Ideal number of players

4

More than 4 would feel crowded given the puzzle style and room size.

Scary

Not scary

No scare content in this room itself, but we could clearly hear screaming and jumpscares from other rooms nearby.

Minimum age

10

Family friendly and accessible themes.

Was anything broken?

No

All props functioned as intended.

Live actors

No

No actors in this room.

Physically active

Somewhat

Very minimal movement required. Mostly standing and solving. A bit of crouching.

Accessibility

Physically accessible, but the heavy reliance on small written codes and combination locks may be difficult for some visual impairments or neurodiverse players. Noise bleed from other rooms could also be overwhelming for sensory sensitivity.

Easy to find location

Yes

Easy to locate in Brisbane City.

Parking

Medium

Parking in the CBD can be tricky and expensive depending on time. Street parking limited.

Nov 16, 2025 | Experienced Nov 2, 2025

P

Physcalmst29

16 escape rooms

Enjoyable room. We did this with a group of 6 and it felt like too many would suggest better for 4 max. Felt immersive and puzzles were difficult without being too hard

Gameplay
Atmosphere
Customer service
Easy to find location

Yes

Jul 20, 2025

Z

ZoZoPoTaTo

37 escape rooms

Quite enjoyed this one! It was tricky at times but it was designed very well!

Jan 12, 2025
@EscapeRoomExplorer
EscapeRoomExplorer

237 escape rooms

It was a beautifully crafted room that is exclusive (at the time of writing) to Brisbane’s Fox In A Box. Props and rooms were great, some puzzles were tricky but ultimately provided a rewarding victory.

Gameplay

Some puzzles were tricky but not entirely related to the story and theme, thereby diminishing the immersive experience.

Atmosphere

Props and rooms were beautifully crafted.

Customer service

GM was responsive.

Particularly interesting or different

No

Story
Difficulty

Hard

Jan 10, 2024

J

JaideC

21 escape rooms

They did well setting the scene from the beginning. The puzzles were complicated at times but they gave good hints that didn't give things away but got the game moving. Puzzles were logical, flowed well, and were on theme.

Gameplay
Atmosphere
Customer service
Particularly interesting or different

Yes

Story
Difficulty

Hard

Game tech

Mechanical

Ideal number of players

4

Scary

Not scary

Minimum age

15

Was anything broken?

No

Live actors

No

Physically active

Somewhat

Accessibility

Not mobility friendly, and possibly not low vision friendly as the second room is very dark.

Easy to find location

Yes

Parking

Limited

Jul 29, 2023 | Experienced Oct 30, 2022
@Nicky
Nicky

99 escape rooms

Enjoyed this one! Some great puzzles that we hadn’t seen before, with a good amount of lock and combination ones too!

Gameplay
Atmosphere
Customer service
Easy to find location

Yes

Feb 1, 2023 | Experienced Feb 1, 2023

g

georgie13

44 escape rooms

This was a fun experience and a unique theming, it was also a little difficult for just 2 players but still manageable!

Gameplay
Atmosphere
Customer service
Parking

Easy

Jan 3, 2023

Showing results 1-8 of 8

Loading...