
MadameWednesday
45 escape rooms
The room was good, though some of the puzzles definitely required more force than the "2 fingers" standard. The real problem was the game master - she kept giving us clues for puzzles that we already completed, had no idea where we were in our progress, and the radio was terrible. Almost didn't come back to do the other puzzles because of that, didn't want to risk getting her as game master again.
Gameplay
Atmosphere
Customer service
GM was terrible, and the bar isn't whether they're engaging or are great at the room spiel - the bar is whether they know where you are in the room and what puzzles we've done to give the correct clues.





