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Max Fortune is an adventurer, archaeologist and collector. He has recovered the prize of his collection, the artifact known as “Pandora’s Box”. His arch-nemesis has discovered this and is on his way to take it in order to harness the power within. Can you discover the secrets contained within Pandora’s Box?
All ratings (412)
Very positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
136 escape rooms
Fantastic Room. Lots of effects and design work. Actually shocked how good it was.
Yes
Medium
High tech
3
Not scary
No
No
Not at all
Yes
Easy
97 escape rooms
Wow!!! They use heat, water, and air to create a very immersive environment. We love doing games just two of us and this was a perfect linear room. Every puzzle was fun, interactive, and engaging. Some moments we tried to over think things but overall it flowed amazing!! I highly recommend. The company seems to be well organized and both members of staff we interacted with were fantastic.
Wow!!! Heat, water, and air are used in the rooms environment with game play.
Yes
The use of sensory elements.
Medium
High tech
2
Not scary
10
No
No
Our game master played a part in the story from outside the room though.
Somewhat
Some crawling through spaces and sitting on the ground
Steps, crawling, sitting, color, sound, all play big parts.
Yes
Easy
11 escape rooms
Really fun effects (water, wind, heat) and some unique puzzles make for a one-of-a-kind experience. Sal was a great game-master and was hilarious as Rowan. Only complaint we had was that some of the puzzles’ mechanics were repetitive.
181 escape rooms
This room has great practical effects. The puzzle thread is very linear, so I'd recommend groups of only 2 or 3 to crowd around the next puzzle and solve together. We were warned in advance that the room contains some loud noises, water effects, and mildly strobing lights. Our game master was very attentive to us and was wonderful. I would give this room a heart if it weren't for how finicky most of the inputs in this game are. Some mechanical inputs and locks have to be lined up exactly in order to register as correct, and it's hard to tell whether you have the wrong answer or if the inputs need adjusting. This was a frequent occurrence throughout the experience.
Yes
Medium
Adjustable difficulty: if the Game Master thinks you have enough time at the end, they will activate some extra puzzles for you to do.
Mechanical
High tech effects, mechanical-feeling inputs
2
Spooky
Dim lighting and some sudden loud noises. Similar vibe to Indiana Jones ride at Disneyland
10
If they're good with sudden loud noises then they should be fine
Yes
One mechanism was not lined up properly so we had to undo the solution in order for the game to trigger the next thing.
No
Sorta. It's just the GM introducing themselves in character before the room starts.
Somewhat
Must be able to crawl under a low clearance object
Yes
Easy
Small parking lot in front
46 escape rooms
Fun game. One very frustrating puzzle that can really only be done by one person, so for 10 minutes, it just wait and yell out suggestions every so often. We thought we weren’t doing to well when we squeaked out the win with less than 8 minutes to go. It turns out the GM said we were doing great so she added 4 more puzzles to the end. I LOVE that they can do this! Scalable difficulty as determined in game is an amazing idea that more should consider. Other than that one soloish puzzle, everything else was very manageable and there was a clear progression feel.
No
Easy
Mechanical
4
Not scary
10
No
Yes
Not physically in the room.
Not at all
It’s very dark
Yes
Easy
19 escape rooms
This is such a fun room for 2 people! Because it’s so linear, I don’t think I would recommend it for more people than that. After we escaped, the GM let on that this room employs optional extra puzzles that they choose to deploy only if a group is solving quickly… genius! The use of “elemental” effects here is so unique and makes very good use of the immersion-breaking ceiling. The lights and sounds do such a good job of indicating what you should be working on and whether or not you succeeded in solving something. I’m a ‘fraidy cat and I definitely got spooked pretty hard by this game (there are multiple jump scares built in), but if I could do it, I promise just about anyone could do it. I did scream a lot though. 😅
Very linear, but done so well. The GM warned us that it was linear before we started and there was only two of us, so no complaints.
The use of lights and various “elemental” effects was super cool and creepy.
Yes
Medium
2
Scary
This is subjective, but I think this is more than just spooky. Lots of loud noises and jump scares. Even the GM who watched me scream and whine through a lot of creepy/scary moments in this room maintained that it was “not scary” afterward, though, so take what I say with a grain of salt.
13
No
Somewhat
You do need to duck and crawl in this experience.
Yes
Easy
72 escape rooms
We could only play one game in Vegas and we choose this one. We really enjoyed it! GM Junie was awesome. There were elements to this game we haven’t seen anywhere else. I would highly recommend. Two experienced players or a small group of beginners.
Yes
Medium
High tech
2
Not scary
11
No
Yes
Yes but not in the room
Somewhat
One person needs to be able to crawl
Yes
Easy
2 escape rooms
Full transparency, I am an escape room novice. As usual, I’ll have a TLDR and one with more details. Please note that your miles may vary of course. Sal, our game master, was incredibly patient with us. TLDR: Pandora’s Box is an underwhelming escape room with frustrating puzzles, made even more disappointing by an unorganized structure to the game play and story. There is no real immersion into the world nor with any characters. This is not a scary escape room though, because sometimes it just gets dark, or things startle us. Here’s the longer review: My friends and I decided to look at some reviews on Morty and try an escape room while we were in Vegas. Based on the positive reviews, and this being listed as part of the “Top 12 Best Escape Rooms in Las Vegas” in the Morty App., we chose Pandora’s Box at Trapped Escape Room. Unfortunately, we were super disappointed. Your miles may vary. This room is 1 hour in game time. The mission is to figure out of the mystery of Pandora's Box before the archnemesis gets to the box to unleash havoc. When we first arrived at the establishment, my friends and I rung the doorbell, since we assumed the doors were locked as some other escape rooms do. A staff member came out to open the door for us and let us know that the doors were not locked. Oops. Once inside, we signed waivers and then watched a video on the safety measures we should practice during the escape room. Lockers were also provided for personal belongings, since cell phones are not allowed unless it’s needed for medical reasons. Tickets are about $43 to $48, and personally for me, this was not worth the cost for me. We entered another room where we were told we’re traveling by plane to be given information to our mission. I felt disappointed because this room had so space for the creators to immerse the participants into the world of Pandora’s Box, which is described by some as having influences of Indiana Jones and The Mummy. The narrative of the story was quickly lost as the game continued where we entered a room filled with crates and other things. One of the characters we had to interact with in the game was disappointing, because I felt the company did not take much care into the costume, makeup, or character of the story. Our game master was incredibly patient with us, but honestly, the structure of this escape room was super unorganized. There was no real sense of direction to the story the game room wanted to present, and for novice participants, that was so frustrating. My friends and I had to constantly ask for hints, and we were quite frustrated with the majority of the puzzles since it felt like we were reaching blindly around in the dark and got through on sheer dumb luck. Some technical stuff: At one point, we found a floor board that was loose with no screws, so we thought it was part of the game…only to learn it was not, and a staff member had to come to fix that. We also struggled to see clues on the projector as well, and at times, it was hard to hear the character. There is potential because the company has so much to work off, but here we are. I later learned that this escape room is not a small business. It makes sense seeing this, but I am learning more the more I dive in to explore escape rooms. For this reason, I believe this might be why the attention to detail and care is so lackluster here compared to ones that have a creator who pours their heart into their escape room. Unfortunately, I would not recommend this escape room if you're looking at a combination of immersion and puzzles. I prefer an escape room where I am drawn into the world of the story and there is a strong narrative that keeps me engaged and weaves in the puzzles as part of the story.
The game was not really structured and did not flow.
It was medicore. There was so much potential but you're not immersed really.
Our GM was incredibly patient.
No
The plot was not memorable and the story was lost quite early on in the game.
Hard
For novice participants, this might be hard and quite frustrating.
High tech
4
Not scary
Some jumpy moments because of surprises, a moment where someone has to crawl through a space, and surprises like things falling, or light water sprays on you. You won't get soaked or anything.
12
Yes
We accidently removed a loose floorboard and thought it was part of the game.
Yes
But there was not much care or immersion in the character for this room.
Not at all
I would not recommend for those with impairment challenges, because sometimes it can be hard to hear or see. It does not seem friendly for those with special needs.
Yes
Easy
60 escape rooms
The room is very linear. Almost too much, but the effects make for a fun time. Our 11 year old thought the room was scary at points but made it through. The variable difficulty could be adjusted by the GM which works out great. Overall a room worthy of being a TERPECA finalist
The room is very linear. Almost too much, but the effects make for a fun time. Our 11 year old thought the room was scary at points but made it through. The variable difficulty could be adjusted by the GM which works out great. Overall a room worthy of being a TERPECA finalist
Lots of special effects
Yes
Medium
High tech
4
Spooky
4
No
No
Not at all
Yes
Easy
119 escape rooms
Theme was great. Lots of puzzles. We solved the initial puzzle quickly so they let us play it out for additional puzzles. It was an cool experience.
“...wide range of special effects and a showstopper central set piece…a fantastic experience “