
drPepper
275 escape rooms
This is a great themed roomβ¦ I really liked the count down clock usedβ¦
Gameplay
Atmosphere
Customer service
Was anything broken?
No
Mark as done to rate
The skull witch slumbers deep in the darkness of the swamp. She awakens every year and takes people along. Find out your missing friends in here.
All ratings (365)
Very positive

275 escape rooms
This is a great themed roomβ¦ I really liked the count down clock usedβ¦

No

92 escape rooms
Great visuals and set design! Loved how the whole place was designed from the entrance to the end. The room itself was fun but tough! Had good moments but the main frustration was how long it took to reset or wait on certain puzzles if you got them wrong and two puzzles where you had to use something twice which we weren't warned about. Overall good room
Yes
Hard
High tech
5
Spooky
16
No
No
Somewhat
Stairs ans a crawlspace
Mobility is a big one
Yes
Easy

102 escape rooms
I rate this room a 5/5 (ck out my bio for rating system). Set and theme - easy 2 points! This room was eye candy for any escape room aficionado! Great use of space, you'll be going up, down, all around! Lots to see and lots of hidden clues. Great tech throughout the room and in the puzzles, which get another 2 points. The puzzles were awesome! Quite a few novel ones I hadn't seen before. I loved the hint system. It was always there for you and updated in a timely manner so you knew the GM was following where you were at all times. The 'timer' in the room was pretty cool as well - very immersive! I would give my enjoyment another 2 points (my scale only goes to 5 so this room definitely went above and beyond!). The GM said this room has only a 10% escape rate so quite the challenge. We had 4 in our group and escaped with 5 minutes to go. We definitely had to all be working at different puzzles simultaneously in order to finish which can be a negative since not everyone gets to experience solving each puzzle. In addition, there's a lot of papers with hints in this room. I'm not that thrilled when I see a bunch of papers and if you find one that helps the other part of your team but you don't know that since you're working on your own stuff, it gets confusing! So, good communication with each other on what you find would be helpful in this room. Also, I would definitely recommend using the hint system early on so you can experience the whole room. It's π―% worth it!

4
Spooky
No
No
Somewhat
Crawling, stairs
Yes
Easy

246 escape rooms
Amazing room that expands and really opens up! There were really good puzzles that were a good challenge even for experienced players. It was complex (in a good way), well-designed, and and mix of high tech and gen 1 locks. Non linear.


231 escape rooms
* Beautifully done set and a great use of space. Enchambered is always a standout in its set design, and this game is no exception. * Enchambered was one of the first high quality escape room companies I played almost a decade ago, and they will always have a special place in my escape room journey. * We did have technical problems with two or three puzzles (with lights) that caused us to temporarily bottleneck (perhaps the Skull Witch trying curse us?). Those were resolved after a few minutes on each one. * The game features numerous combination locks and itβs often not clear what numbers go with what lock. We asked afterwards if there was a way to know, and we were told (with the exception of two locks) that you just have to try each one. * There was also one combination where we couldnβt see the code that gave us final number because it was only partially visible from the crawl space. Our GM said he is frequently asked how to see that number, but he said itβs not possible and you just have to try and enter all the numbers on the lock until you come upon the correct one. From the design of the room, it looks like at one time there might have been a way to open or peer through a different door and see the number, but it is no longer accessible.
Baz was a great GM β¦ very enthusiastic and helpful.
Not at all
There are a few steps to walk up and a crawl space that can be navigated in a crouch
W
134 escape rooms
Really awesome room!! Tons of engaging and challenging puzzles. Difficult for a group of two because it's not at all linear. Focusing on tasks was tough but we were only a couple puzzles away from finishing. Highly recommend!!
Yes
Expert
High tech
4
Not scary
10
No
No
Somewhat
Yes
Easy
9
2 escape rooms
Completed it with two people. It was hard! Game has multiple paths than can be played simultaneously. We are experienced players and thoroughly enjoyed this game. It has multiple rooms. The puzzles difficulty was 7/10 and didn't require outside knowledge. Overall great experience.
No
Hard
High tech
4
Hard minimum of 2, recommend a minimum of 3.
Spooky
13
No
No
Very
Requires crawling and climbing up stairs
Yes
Easy
P
32 escape rooms
honestly dont remember much about this room after going into the dimly lit crawlspace and not realizing you couldn't stand up once going in.
Not scary
L
2 escape rooms
Great story and great creep factor! Had a group of 5 and thought that was just right (two would not have been enough, in my opinion.) Lots of neat artifacts and set design. Would recommend!
Yes
Hard
Mechanical
Spooky
No
j
16 escape rooms
After doing The Collection we couldnβt wait to try another room from these guys. Skull Witch was just as amazing and the room design and vibe was much more evident than the Collection. However they are both great rooms with engaging puzzles and great storyline. Skull Witch is known to be a bit harder, but in some ways it was easier than the other room. Iβd highly recommend both, Enchambered make some really fun room. Miso Trapped Approved
Great storyline, flowed very well and pushed you to the next puzzle
Amazing set design
Very helpful and painted a great picture
Great mix of both
6
Not scary
11
No
No
Not at all
A main room was accessed by a set of stairs. Thereβs no need for the team to access it but it is something to think about
Yes
Easy