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“But afterwards there occurred violent earthquakes and floods; and in a single day and night of misfortune all your warlike men in a body sank into the earth, and the island of Atlantis in like manner disappeared in the depths of the sea.” - Plato Your team has been working for nearly a decade chasing the legends of the lost city of Atlantis. Most have called you crazy, but the chance to end their jeering has finally come. The same phenomenon that pulled the entire island of Atlantis down to the bottom of the ocean has occurred once more, and to the shock of the entire scientific world, it brought part of the island back to the surface! However, this situation is temporary. By all estimates, the earth will right itself in just sixty minutes, giving your team one chance to gain access to the ruined city and come out with its treasure. You have sixty minutes to find a way into the city, discover its treasure, and get out before Atlantis is lost to the bottom of the ocean again... taking you along with it.
114 escape rooms
As usual with PanIQ rooms it looks fantastic. Puzzles can be a little vague, some feel designed for brute force solutions over providing the information needed to solve it otherwise. This room had no locks or keys, all things automatically triggered, but some didn't trigger the first time and need to be fiddled with. There is a musical clue, which while annoyingly repeating until you solve it isn't clear enough to hear. GM also comes in very quiet and hard to hear over background sounds. Similar with audio instructions can me hard to hear/understand. Puzzles are varied and interesting. Some have obviously been changed over time as things broke. Overall it is a fun game, but be prepared to ask for more hints than you would at other rooms in the area. Mostly because of your inability to hear a clue or something not activating the first time. GM was nice and seemed to fully understand the challenges.
Medium
61 escape rooms
Was a very well decorated room, but if you are a traditional escape room lover- this wouldn’t be your top pick.
Not your typical escape room- things didn’t seem to make sense and you could really do things in any order
The effects were incredible and the room decor was on point
The staff here is great
Yes
11 escape rooms
This was our first time going to PanIQ (it appeared to have good Google reviews). The room feels very amusement parkish, which at first was exciting since initially it felt immersive with visuals. They lean heavily into technology for the puzzles, many with built in timers that made it very frustrating since the room has very poor lighting and if you don’t solve it within the timer it resets. The hints were way too much information, which can ruin the puzzles. Things don’t stand out enough in the room for triggered events, so at times you don’t even realize you solved a puzzle. Some puzzles are slow to trigger, so if you’re trying to move quick, you might unsolved what was actually solved.
The puzzles were ok, but some didn’t feel too well connected. They didn’t always trigger when solved, so we needed to perform the same action multiple times. Some did trigger but had no real indicator it did.
The room when we first walked in was visually great, the speakers were not well placed and very quiet.
The staff was nice, but I think the GMs manager multiple rooms. When we asked for hints, they told us the answer to the puzzle instead of helping us find what we weren’t noticing. Most places try to guide you with hints without telling you flat out.
539 escape rooms
PanIQ is a relatively basic company that typically manages to make fun games better than some other chains (like breakout or mystery rooms). This is the worst game I played, with a frustrating mix of an unhelpful gamemaster and poorly clued puzzles. I would recommend trying their other games or tackling this game with low expectations.
Many puzzles were virtually unclued and one had extremely misleading clues.
The best part of this game is the set, hands down. Very aesthetically pleasing with some unique flourishes
Gamemaster was seemingly sarcastic and unhelpful.
Somewhat
You have to duck for a brief amount of time.
13 escape rooms
Room was immersive and beautiful but SIGNIFICANTLY delayed for things to “unlock” so it felt like you did the puzzle wrong. This room had fun and interesting puzzles and would recommend to other with the caveat of “be patient”. The room was very dark and a prop flashlight should’ve been given vs us being told to use our phones for flashlights. Audio was also poor and it was hard to hear.
The gameplay was good and puzzles were creative and fun but since almost everything was magnetic and techy there were SIGNIFICANT delays to the point that we thought we did things wrongs.
The set design was very immersive and beautifully done.
97 escape rooms
Pretty close to the line between recommended and not. Some very good set design and a lot of cleverness in puzzles but no real clueing, remnants of a removed puzzle, and difficulty sometimes in understanding what was solved. This led to frustration too often. Please fix lighting instead of telling us we can use our phone flashlights.
4
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