171 escape rooms
Nice but nothing special. I thought the beginning sequence of being covertly led to the speakeasy was a nice touch. We accidentally sequence broke - when we were a little stuck towards the end, we were flailing around with props and triggered something meant for a different prop (which we hadn't found yet), unlocking something we weren't meant to get at that point. Nothing major and it didn't affect the game. There was a tech glitch at one point where we did the right thing and nothing triggered. Eventually we decided it was the only thing that made sense and tried triggering it again, still nothing. We finally had to ping the GM and ask if this was intentional, since it was clued pretty well, and they confirmed we were right. I don't remember if they overrode it or if we kept trying until it worked, but either way it was a double failure of tech and GM attention.
No
Easy
High tech
3
Not scary
Yes
The place we had tech problems was when we put our hands on the box. We made sure to make a chain (in case it was a circuit sensor rather than light or proximity), and I think we were able to have one person reach both, but it wasn't triggering properly.
Yes
Briefly, at the beginning and partway through.
Not at all
Yes
Easy
Jun 14, 2024 | Experienced Apr 11, 2024